sm64

A Super Mario 64 decompilation
Log | Files | Refs | README | LICENSE

collision.inc.c (872B)


      1 // 0x070019F0 - 0x07001A66
      2 const Collision bowser_2_seg7_collision_lava[] = {
      3     COL_INIT(),
      4     COL_VERTEX_INIT(0x8),
      5     COL_VERTEX(-2776, -1023, -6479),
      6     COL_VERTEX(-6545, -1023, -2617),
      7     COL_VERTEX(-6479, -1023, 2777),
      8     COL_VERTEX(6480, -1023, -2776),
      9     COL_VERTEX(2618, -1023, -6545),
     10     COL_VERTEX(-2617, -1023, 6546),
     11     COL_VERTEX(6546, -1023, 2618),
     12     COL_VERTEX(2777, -1023, 6480),
     13     COL_TRI_INIT(SURFACE_BURNING, 6),
     14     COL_TRI(0, 1, 2),
     15     COL_TRI(0, 3, 4),
     16     COL_TRI(0, 2, 5),
     17     COL_TRI(0, 6, 3),
     18     COL_TRI(0, 7, 6),
     19     COL_TRI(0, 5, 7),
     20     COL_TRI_STOP(),
     21     COL_SPECIAL_INIT(2),
     22     SPECIAL_OBJECT_WITH_YAW(/*preset*/ special_null_start, /*pos*/  0, 1229,     0, /*yaw*/ 128), // unused, probably an early way to set initial position
     23     SPECIAL_OBJECT(/*preset*/ special_bowser,     /*pos*/ -8, 1229, -1418),
     24     COL_END(),
     25 };