sm64

A Super Mario 64 decompilation
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header.h (514B)


      1 #ifndef BOWSER_2_HEADER_H
      2 #define BOWSER_2_HEADER_H
      3 
      4 #include "types.h"
      5 
      6 // geo
      7 extern const GeoLayout bowser_2_geo_000170[];
      8 extern const GeoLayout bowser_2_geo_000188[];
      9 
     10 // leveldata
     11 extern const Gfx bowser_2_seg7_dl_07000D30[];
     12 extern const Gfx bowser_2_seg7_dl_07000FE0[];
     13 extern const Gfx bowser_2_seg7_dl_07001930[];
     14 extern const Collision bowser_2_seg7_collision_lava[];
     15 extern const Collision bowser_2_seg7_collision_tilting_platform[];
     16 
     17 // script
     18 extern const LevelScript level_bowser_2_entry[];
     19 
     20 #endif