collision.inc.c (1562B)
1 // 0x07001A68 - 0x07001BA0 2 const Collision bowser_2_seg7_collision_tilting_platform[] = { 3 COL_INIT(), 4 COL_VERTEX_INIT(0x12), 5 COL_VERTEX(1176, 784, 2838), 6 COL_VERTEX(-1175, 784, 2838), 7 COL_VERTEX(0, -306, 0), 8 COL_VERTEX(2838, 784, 1176), 9 COL_VERTEX(1176, 1229, 2838), 10 COL_VERTEX(-1175, 1229, 2838), 11 COL_VERTEX(0, 1229, 0), 12 COL_VERTEX(2838, 1229, 1176), 13 COL_VERTEX(-2837, 1229, 1176), 14 COL_VERTEX(-2837, 784, 1176), 15 COL_VERTEX(2838, 784, -1175), 16 COL_VERTEX(2838, 1229, -1175), 17 COL_VERTEX(1176, 784, -2837), 18 COL_VERTEX(1176, 1229, -2837), 19 COL_VERTEX(-1175, 784, -2837), 20 COL_VERTEX(-2837, 784, -1175), 21 COL_VERTEX(-1175, 1229, -2837), 22 COL_VERTEX(-2837, 1229, -1175), 23 COL_TRI_INIT(SURFACE_DEFAULT, 32), 24 COL_TRI(0, 1, 2), 25 COL_TRI(3, 0, 2), 26 COL_TRI(3, 4, 0), 27 COL_TRI(0, 5, 1), 28 COL_TRI(0, 4, 5), 29 COL_TRI(5, 4, 6), 30 COL_TRI(4, 7, 6), 31 COL_TRI(3, 7, 4), 32 COL_TRI(8, 5, 6), 33 COL_TRI(1, 5, 8), 34 COL_TRI(2, 1, 9), 35 COL_TRI(1, 8, 9), 36 COL_TRI(10, 3, 2), 37 COL_TRI(10, 7, 3), 38 COL_TRI(7, 11, 6), 39 COL_TRI(10, 11, 7), 40 COL_TRI(12, 10, 2), 41 COL_TRI(12, 11, 10), 42 COL_TRI(11, 13, 6), 43 COL_TRI(12, 13, 11), 44 COL_TRI(14, 12, 2), 45 COL_TRI(14, 13, 12), 46 COL_TRI(13, 16, 6), 47 COL_TRI(14, 16, 13), 48 COL_TRI(15, 14, 2), 49 COL_TRI(15, 16, 14), 50 COL_TRI(16, 17, 6), 51 COL_TRI(15, 17, 16), 52 COL_TRI(9, 15, 2), 53 COL_TRI(9, 17, 15), 54 COL_TRI(17, 8, 6), 55 COL_TRI(9, 8, 17), 56 COL_TRI_STOP(), 57 COL_END(), 58 };