sm64

A Super Mario 64 decompilation
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collision.inc.c (737B)


      1 // 0x07004EAC - 0x07004F30
      2 const Collision bowser_3_seg7_collision_07004EAC[] = {
      3     COL_INIT(),
      4     COL_VERTEX_INIT(0x8),
      5     COL_VERTEX(3072, 307, 1024),
      6     COL_VERTEX(2365, 307, -787),
      7     COL_VERTEX(1183, 307, 394),
      8     COL_VERTEX(3072, 307, -1023),
      9     COL_VERTEX(3072, -1340, -1023),
     10     COL_VERTEX(2365, -1852, -787),
     11     COL_VERTEX(1183, -2364, 394),
     12     COL_VERTEX(3072, -1340, 1024),
     13     COL_TRI_INIT(SURFACE_DEFAULT, 12),
     14     COL_TRI(0, 1, 2),
     15     COL_TRI(0, 3, 1),
     16     COL_TRI(1, 3, 4),
     17     COL_TRI(1, 4, 5),
     18     COL_TRI(6, 2, 1),
     19     COL_TRI(6, 1, 5),
     20     COL_TRI(4, 3, 0),
     21     COL_TRI(7, 5, 4),
     22     COL_TRI(4, 0, 7),
     23     COL_TRI(7, 6, 5),
     24     COL_TRI(7, 2, 6),
     25     COL_TRI(7, 0, 2),
     26     COL_TRI_STOP(),
     27     COL_END(),
     28 };