sm64

A Super Mario 64 decompilation
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macro.inc.c (647B)


      1 // 0x07006E20 - 0x07006E4A
      2 const MacroObject castle_courtyard_seg7_macro_objs[] = {
      3     MACRO_OBJECT_WITH_BHV_PARAM(/*preset*/ macro_wooden_signpost, /*yaw*/ 225, /*pos*/  3180,    20,   330, /*bhvParam*/ DIALOG_158),
      4     MACRO_OBJECT_WITH_BHV_PARAM(/*preset*/ macro_wooden_signpost, /*yaw*/ 135, /*pos*/ -3180,    20,   330, /*bhvParam*/ DIALOG_159),
      5     MACRO_OBJECT_WITH_BHV_PARAM(/*preset*/ macro_wooden_signpost, /*yaw*/   0, /*pos*/   300,     0, -3600, /*bhvParam*/ DIALOG_102),
      6     MACRO_OBJECT_WITH_BHV_PARAM(/*preset*/ macro_wooden_signpost, /*yaw*/   0, /*pos*/  -300,     0, -3600, /*bhvParam*/ DIALOG_160),
      7     MACRO_OBJECT_END(),
      8 };