anim.inc.c (2049B)
1 // 0x0700C7C8 - 0x0700C8F0 2 static const s16 castle_grounds_seg7_animvalue_flags[] = { 3 0, 480, 16383, 4835, 3907, 2463, 721, -1101, -2789, -4125, -4928, -5481, -5883, -6121, -6182, -6054, 4 -5723, -5177, -4309, -2785, -812, 1339, 3401, 5102, 6174, 6692, 6939, 6952, 6769, 6428, 5967, 5423, 5 3581, 2871, 1610, 109, -1318, -2361, -2855, -3215, -3491, -3677, -3768, -3758, -3642, -3414, -3068, -2526, 6 -1519, -188, 1277, 2685, 3848, 4573, 4906, 5041, 5011, 4851, 4594, 4274, 3925, -3009, -3210, -3342, 7 -3401, -3389, -3303, -3143, -2907, -2485, -1816, -982, -59, 871, 1731, 2443, 2931, 3205, 3300, 3237, 8 3037, 2722, 2296, 1701, 979, 182, -633, -1414, -2107, -2657, -2628, -2534, -2270, -1862, -1337, -720, 9 -40, 678, 1408, 2089, 2618, 3004, 3257, 3391, 3404, 3140, 2619, 1925, 1144, 361, -339, -873, 10 -1218, -1535, -1829, -2091, -2312, -2481, -2590, 1258, 1203, 1057, 844, 592, 327, 75, -137, -342, 11 -573, -807, -1022, -1195, -1305, -1328, -1243, -1060, -810, -524, -233, 32, 242, 418, 595, 766, 12 922, 1058, 1164, 1233, 13 }; 14 15 // 0x0700C8F0 - 0x0700C944 16 static const u16 castle_grounds_seg7_animindex_flags[] = { 17 0x0001, 0x0000, 0x0001, 0x0001, 0x0001, 0x0000, 0x0001, 0x0002, 0x0001, 0x0000, 0x0001, 0x0000, 18 0x0001, 0x0000, 0x0001, 0x0000, 0x001D, 0x0077, 19 0x0001, 0x0000, 0x0001, 0x0000, 0x001D, 0x005A, 20 0x0001, 0x0000, 0x0001, 0x0000, 0x001D, 0x003D, 21 0x0001, 0x0000, 0x0001, 0x0000, 0x001D, 0x0020, 22 0x0001, 0x0000, 0x0001, 0x0000, 0x001D, 0x0003, 23 }; 24 25 // 0x0700C944 - 0x0700C95C 26 static const struct Animation castle_grounds_seg7_anim_flags = { 27 0, 28 0, 29 0, 30 0, 31 0x1D, 32 ANIMINDEX_NUMPARTS(castle_grounds_seg7_animindex_flags), 33 castle_grounds_seg7_animvalue_flags, 34 castle_grounds_seg7_animindex_flags, 35 0, 36 }; 37 38 // 0x0700C95C - 0x0700C960 39 const struct Animation *const castle_grounds_seg7_anims_flags[] = { 40 &castle_grounds_seg7_anim_flags, // 0x0700C944 41 };