sm64

A Super Mario 64 decompilation
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geo.inc.c (1227B)


      1 // 0x0E000660
      2 const GeoLayout castle_grounds_geo_000660[] = {
      3     GEO_CULLING_RADIUS(1000),
      4     GEO_OPEN_NODE(),
      5         GEO_SCALE(0x00, 24576),
      6         GEO_OPEN_NODE(),
      7             GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
      8             GEO_OPEN_NODE(),
      9                 GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, castle_grounds_seg7_dl_0700C768),
     10                 GEO_OPEN_NODE(),
     11                     GEO_ANIMATED_PART(LAYER_OPAQUE, 459, 0, 0, castle_grounds_seg7_dl_0700C728),
     12                     GEO_OPEN_NODE(),
     13                         GEO_ANIMATED_PART(LAYER_OPAQUE, 460, 0, 0, castle_grounds_seg7_dl_0700C6E8),
     14                         GEO_OPEN_NODE(),
     15                             GEO_ANIMATED_PART(LAYER_OPAQUE, 345, 0, 0, castle_grounds_seg7_dl_0700C6A8),
     16                             GEO_OPEN_NODE(),
     17                                 GEO_ANIMATED_PART(LAYER_OPAQUE, 287, 0, 0, castle_grounds_seg7_dl_0700C670),
     18                             GEO_CLOSE_NODE(),
     19                         GEO_CLOSE_NODE(),
     20                     GEO_CLOSE_NODE(),
     21                 GEO_CLOSE_NODE(),
     22             GEO_CLOSE_NODE(),
     23         GEO_CLOSE_NODE(),
     24     GEO_CLOSE_NODE(),
     25     GEO_CLOSE_NODE(), //! more close than open nodes
     26     GEO_END(),
     27 };