geo.inc.c (1227B)
1 // 0x0E000660 2 const GeoLayout castle_grounds_geo_000660[] = { 3 GEO_CULLING_RADIUS(1000), 4 GEO_OPEN_NODE(), 5 GEO_SCALE(0x00, 24576), 6 GEO_OPEN_NODE(), 7 GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL), 8 GEO_OPEN_NODE(), 9 GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, castle_grounds_seg7_dl_0700C768), 10 GEO_OPEN_NODE(), 11 GEO_ANIMATED_PART(LAYER_OPAQUE, 459, 0, 0, castle_grounds_seg7_dl_0700C728), 12 GEO_OPEN_NODE(), 13 GEO_ANIMATED_PART(LAYER_OPAQUE, 460, 0, 0, castle_grounds_seg7_dl_0700C6E8), 14 GEO_OPEN_NODE(), 15 GEO_ANIMATED_PART(LAYER_OPAQUE, 345, 0, 0, castle_grounds_seg7_dl_0700C6A8), 16 GEO_OPEN_NODE(), 17 GEO_ANIMATED_PART(LAYER_OPAQUE, 287, 0, 0, castle_grounds_seg7_dl_0700C670), 18 GEO_CLOSE_NODE(), 19 GEO_CLOSE_NODE(), 20 GEO_CLOSE_NODE(), 21 GEO_CLOSE_NODE(), 22 GEO_CLOSE_NODE(), 23 GEO_CLOSE_NODE(), 24 GEO_CLOSE_NODE(), 25 GEO_CLOSE_NODE(), //! more close than open nodes 26 GEO_END(), 27 };