model.inc.c (5191B)
1 // TODO: what is this? 0700C4C0-0700C4C8 [8,8] 2 UNUSED static const u64 castle_grounds_unused_0 = 0; 3 4 // 0x0700C4C8 - 0x0700C4E0 5 static const Lights1 castle_grounds_seg7_lights_0700C4C8 = gdSPDefLights1( 6 0x66, 0x00, 0x00, 7 0xff, 0x00, 0x00, 0x28, 0x28, 0x28 8 ); 9 10 // 0x0700C4E0 - 0x0700C4F8 11 static const Lights1 castle_grounds_seg7_lights_0700C4E0 = gdSPDefLights1( 12 0x66, 0x66, 0x66, 13 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 14 ); 15 16 // TODO: what is this? 0700C4F8-0700C500 [8,8] 17 UNUSED static const u64 castle_grounds_unused_1 = 0; 18 19 // 0x0700C500 - 0x0700C530 20 static const Vtx castle_grounds_seg7_vertex_0700C500[] = { 21 {{{ 0, 0, 75}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0x00}}}, 22 {{{ 287, 0, 0}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0x00}}}, 23 {{{ 0, 0, -74}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0x00}}}, 24 }; 25 26 // 0x0700C530 - 0x0700C570 27 static const Vtx castle_grounds_seg7_vertex_0700C530[] = { 28 {{{ 0, 0, 150}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0x00}}}, 29 {{{ 287, 0, 75}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0x00}}}, 30 {{{ 287, 0, -74}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0x00}}}, 31 {{{ 0, 0, -149}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0xff}}}, 32 }; 33 34 // 0x0700C570 - 0x0700C5B0 35 static const Vtx castle_grounds_seg7_vertex_0700C570[] = { 36 {{{ 0, 0, 240}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0x00}}}, 37 {{{ 345, 0, 150}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0x00}}}, 38 {{{ 345, 0, -149}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0x00}}}, 39 {{{ 0, 0, -239}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0xff}}}, 40 }; 41 42 // 0x0700C5B0 - 0x0700C5F0 43 static const Vtx castle_grounds_seg7_vertex_0700C5B0[] = { 44 {{{ 0, 0, 360}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0x00}}}, 45 {{{ 460, 0, 240}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0x00}}}, 46 {{{ 460, 0, -239}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0x00}}}, 47 {{{ 0, 0, -359}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0xff}}}, 48 }; 49 50 // 0x0700C5F0 - 0x0700C640 51 static const Vtx castle_grounds_seg7_vertex_0700C5F0[] = { 52 {{{ 460, 0, -359}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0x00}}}, 53 {{{ 0, 0, -479}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0x00}}}, 54 {{{ 0, 0, 0}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0x00}}}, 55 {{{ 0, 0, 480}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0xff}}}, 56 {{{ 460, 0, 360}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0xff}}}, 57 }; 58 59 // 0x0700C640 - 0x0700C670 60 static const Vtx castle_grounds_seg7_vertex_0700C640[] = { 61 {{{ 460, 0, 360}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0x00}}}, 62 {{{ 460, 0, -359}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0x00}}}, 63 {{{ 0, 0, 0}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0x00}}}, 64 }; 65 66 // 0x0700C670 - 0x0700C6A8 67 const Gfx castle_grounds_seg7_dl_0700C670[] = { 68 gsSPClearGeometryMode(G_CULL_BACK), 69 gsSPLight(&castle_grounds_seg7_lights_0700C4C8.l, 1), 70 gsSPLight(&castle_grounds_seg7_lights_0700C4C8.a, 2), 71 gsSPVertex(castle_grounds_seg7_vertex_0700C500, 3, 0), 72 gsSP1Triangle( 0, 1, 2, 0x0), 73 gsSPSetGeometryMode(G_CULL_BACK), 74 gsSPEndDisplayList(), 75 }; 76 77 // 0x0700C6A8 - 0x0700C6E8 78 const Gfx castle_grounds_seg7_dl_0700C6A8[] = { 79 gsSPClearGeometryMode(G_CULL_BACK), 80 gsSPLight(&castle_grounds_seg7_lights_0700C4C8.l, 1), 81 gsSPLight(&castle_grounds_seg7_lights_0700C4C8.a, 2), 82 gsSPVertex(castle_grounds_seg7_vertex_0700C530, 4, 0), 83 gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), 84 gsSPSetGeometryMode(G_CULL_BACK), 85 gsSPEndDisplayList(), 86 }; 87 88 // 0x0700C6E8 - 0x0700C728 89 const Gfx castle_grounds_seg7_dl_0700C6E8[] = { 90 gsSPClearGeometryMode(G_CULL_BACK), 91 gsSPLight(&castle_grounds_seg7_lights_0700C4C8.l, 1), 92 gsSPLight(&castle_grounds_seg7_lights_0700C4C8.a, 2), 93 gsSPVertex(castle_grounds_seg7_vertex_0700C570, 4, 0), 94 gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), 95 gsSPSetGeometryMode(G_CULL_BACK), 96 gsSPEndDisplayList(), 97 }; 98 99 // 0x0700C728 - 0x0700C768 100 const Gfx castle_grounds_seg7_dl_0700C728[] = { 101 gsSPClearGeometryMode(G_CULL_BACK), 102 gsSPLight(&castle_grounds_seg7_lights_0700C4C8.l, 1), 103 gsSPLight(&castle_grounds_seg7_lights_0700C4C8.a, 2), 104 gsSPVertex(castle_grounds_seg7_vertex_0700C5B0, 4, 0), 105 gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), 106 gsSPSetGeometryMode(G_CULL_BACK), 107 gsSPEndDisplayList(), 108 }; 109 110 // 0x0700C768 - 0x0700C7C8 111 const Gfx castle_grounds_seg7_dl_0700C768[] = { 112 gsSPClearGeometryMode(G_CULL_BACK), 113 gsSPLight(&castle_grounds_seg7_lights_0700C4E0.l, 1), 114 gsSPLight(&castle_grounds_seg7_lights_0700C4E0.a, 2), 115 gsSPVertex(castle_grounds_seg7_vertex_0700C5F0, 5, 0), 116 gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 4, 0x0), 117 gsSPLight(&castle_grounds_seg7_lights_0700C4C8.l, 1), 118 gsSPLight(&castle_grounds_seg7_lights_0700C4C8.a, 2), 119 gsSPVertex(castle_grounds_seg7_vertex_0700C640, 3, 0), 120 gsSP1Triangle( 0, 1, 2, 0x0), 121 gsSPSetGeometryMode(G_CULL_BACK), 122 gsSPEndDisplayList(), 123 };