sm64

A Super Mario 64 decompilation
Log | Files | Refs | README | LICENSE

model.inc.c (5191B)


      1 // TODO: what is this? 0700C4C0-0700C4C8 [8,8]
      2 UNUSED static const u64 castle_grounds_unused_0 = 0;
      3 
      4 // 0x0700C4C8 - 0x0700C4E0
      5 static const Lights1 castle_grounds_seg7_lights_0700C4C8 = gdSPDefLights1(
      6     0x66, 0x00, 0x00,
      7     0xff, 0x00, 0x00, 0x28, 0x28, 0x28
      8 );
      9 
     10 // 0x0700C4E0 - 0x0700C4F8
     11 static const Lights1 castle_grounds_seg7_lights_0700C4E0 = gdSPDefLights1(
     12     0x66, 0x66, 0x66,
     13     0xff, 0xff, 0xff, 0x28, 0x28, 0x28
     14 );
     15 
     16 // TODO: what is this? 0700C4F8-0700C500 [8,8]
     17 UNUSED static const u64 castle_grounds_unused_1 = 0;
     18 
     19 // 0x0700C500 - 0x0700C530
     20 static const Vtx castle_grounds_seg7_vertex_0700C500[] = {
     21     {{{     0,      0,     75}, 0, {     0,      0}, {0x00, 0x7f, 0x00, 0x00}}},
     22     {{{   287,      0,      0}, 0, {     0,      0}, {0x00, 0x7f, 0x00, 0x00}}},
     23     {{{     0,      0,    -74}, 0, {     0,      0}, {0x00, 0x7f, 0x00, 0x00}}},
     24 };
     25 
     26 // 0x0700C530 - 0x0700C570
     27 static const Vtx castle_grounds_seg7_vertex_0700C530[] = {
     28     {{{     0,      0,    150}, 0, {     0,      0}, {0x00, 0x7f, 0x00, 0x00}}},
     29     {{{   287,      0,     75}, 0, {     0,      0}, {0x00, 0x7f, 0x00, 0x00}}},
     30     {{{   287,      0,    -74}, 0, {     0,      0}, {0x00, 0x7f, 0x00, 0x00}}},
     31     {{{     0,      0,   -149}, 0, {     0,      0}, {0x00, 0x7f, 0x00, 0xff}}},
     32 };
     33 
     34 // 0x0700C570 - 0x0700C5B0
     35 static const Vtx castle_grounds_seg7_vertex_0700C570[] = {
     36     {{{     0,      0,    240}, 0, {     0,      0}, {0x00, 0x7f, 0x00, 0x00}}},
     37     {{{   345,      0,    150}, 0, {     0,      0}, {0x00, 0x7f, 0x00, 0x00}}},
     38     {{{   345,      0,   -149}, 0, {     0,      0}, {0x00, 0x7f, 0x00, 0x00}}},
     39     {{{     0,      0,   -239}, 0, {     0,      0}, {0x00, 0x7f, 0x00, 0xff}}},
     40 };
     41 
     42 // 0x0700C5B0 - 0x0700C5F0
     43 static const Vtx castle_grounds_seg7_vertex_0700C5B0[] = {
     44     {{{     0,      0,    360}, 0, {     0,      0}, {0x00, 0x7f, 0x00, 0x00}}},
     45     {{{   460,      0,    240}, 0, {     0,      0}, {0x00, 0x7f, 0x00, 0x00}}},
     46     {{{   460,      0,   -239}, 0, {     0,      0}, {0x00, 0x7f, 0x00, 0x00}}},
     47     {{{     0,      0,   -359}, 0, {     0,      0}, {0x00, 0x7f, 0x00, 0xff}}},
     48 };
     49 
     50 // 0x0700C5F0 - 0x0700C640
     51 static const Vtx castle_grounds_seg7_vertex_0700C5F0[] = {
     52     {{{   460,      0,   -359}, 0, {     0,      0}, {0x00, 0x7f, 0x00, 0x00}}},
     53     {{{     0,      0,   -479}, 0, {     0,      0}, {0x00, 0x7f, 0x00, 0x00}}},
     54     {{{     0,      0,      0}, 0, {     0,      0}, {0x00, 0x7f, 0x00, 0x00}}},
     55     {{{     0,      0,    480}, 0, {     0,      0}, {0x00, 0x7f, 0x00, 0xff}}},
     56     {{{   460,      0,    360}, 0, {     0,      0}, {0x00, 0x7f, 0x00, 0xff}}},
     57 };
     58 
     59 // 0x0700C640 - 0x0700C670
     60 static const Vtx castle_grounds_seg7_vertex_0700C640[] = {
     61     {{{   460,      0,    360}, 0, {     0,      0}, {0x00, 0x7f, 0x00, 0x00}}},
     62     {{{   460,      0,   -359}, 0, {     0,      0}, {0x00, 0x7f, 0x00, 0x00}}},
     63     {{{     0,      0,      0}, 0, {     0,      0}, {0x00, 0x7f, 0x00, 0x00}}},
     64 };
     65 
     66 // 0x0700C670 - 0x0700C6A8
     67 const Gfx castle_grounds_seg7_dl_0700C670[] = {
     68     gsSPClearGeometryMode(G_CULL_BACK),
     69     gsSPLight(&castle_grounds_seg7_lights_0700C4C8.l, 1),
     70     gsSPLight(&castle_grounds_seg7_lights_0700C4C8.a, 2),
     71     gsSPVertex(castle_grounds_seg7_vertex_0700C500, 3, 0),
     72     gsSP1Triangle( 0,  1,  2, 0x0),
     73     gsSPSetGeometryMode(G_CULL_BACK),
     74     gsSPEndDisplayList(),
     75 };
     76 
     77 // 0x0700C6A8 - 0x0700C6E8
     78 const Gfx castle_grounds_seg7_dl_0700C6A8[] = {
     79     gsSPClearGeometryMode(G_CULL_BACK),
     80     gsSPLight(&castle_grounds_seg7_lights_0700C4C8.l, 1),
     81     gsSPLight(&castle_grounds_seg7_lights_0700C4C8.a, 2),
     82     gsSPVertex(castle_grounds_seg7_vertex_0700C530, 4, 0),
     83     gsSP2Triangles( 0,  1,  2, 0x0,  0,  2,  3, 0x0),
     84     gsSPSetGeometryMode(G_CULL_BACK),
     85     gsSPEndDisplayList(),
     86 };
     87 
     88 // 0x0700C6E8 - 0x0700C728
     89 const Gfx castle_grounds_seg7_dl_0700C6E8[] = {
     90     gsSPClearGeometryMode(G_CULL_BACK),
     91     gsSPLight(&castle_grounds_seg7_lights_0700C4C8.l, 1),
     92     gsSPLight(&castle_grounds_seg7_lights_0700C4C8.a, 2),
     93     gsSPVertex(castle_grounds_seg7_vertex_0700C570, 4, 0),
     94     gsSP2Triangles( 0,  1,  2, 0x0,  0,  2,  3, 0x0),
     95     gsSPSetGeometryMode(G_CULL_BACK),
     96     gsSPEndDisplayList(),
     97 };
     98 
     99 // 0x0700C728 - 0x0700C768
    100 const Gfx castle_grounds_seg7_dl_0700C728[] = {
    101     gsSPClearGeometryMode(G_CULL_BACK),
    102     gsSPLight(&castle_grounds_seg7_lights_0700C4C8.l, 1),
    103     gsSPLight(&castle_grounds_seg7_lights_0700C4C8.a, 2),
    104     gsSPVertex(castle_grounds_seg7_vertex_0700C5B0, 4, 0),
    105     gsSP2Triangles( 0,  1,  2, 0x0,  0,  2,  3, 0x0),
    106     gsSPSetGeometryMode(G_CULL_BACK),
    107     gsSPEndDisplayList(),
    108 };
    109 
    110 // 0x0700C768 - 0x0700C7C8
    111 const Gfx castle_grounds_seg7_dl_0700C768[] = {
    112     gsSPClearGeometryMode(G_CULL_BACK),
    113     gsSPLight(&castle_grounds_seg7_lights_0700C4E0.l, 1),
    114     gsSPLight(&castle_grounds_seg7_lights_0700C4E0.a, 2),
    115     gsSPVertex(castle_grounds_seg7_vertex_0700C5F0, 5, 0),
    116     gsSP2Triangles( 0,  1,  2, 0x0,  2,  3,  4, 0x0),
    117     gsSPLight(&castle_grounds_seg7_lights_0700C4C8.l, 1),
    118     gsSPLight(&castle_grounds_seg7_lights_0700C4C8.a, 2),
    119     gsSPVertex(castle_grounds_seg7_vertex_0700C640, 3, 0),
    120     gsSP1Triangle( 0,  1,  2, 0x0),
    121     gsSPSetGeometryMode(G_CULL_BACK),
    122     gsSPEndDisplayList(),
    123 };