sm64

A Super Mario 64 decompilation
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model.inc.c (1467B)


      1 ALIGNED8 static const Texture castle_grounds_seg7_us_texture_0700EAE8[] = {
      2 #include "levels/castle_grounds/5.ia8.inc.c"
      3 };
      4 
      5 // 0x0700F2E8
      6 const Gfx castle_grounds_seg7_us_dl_0700F2E8[] = {
      7     gsDPPipeSync(),
      8     gsDPSetTexturePersp(G_TP_NONE),
      9     gsDPSetCombineMode(G_CC_FADEA, G_CC_FADEA),
     10     gsDPSetRenderMode(G_RM_AA_XLU_SURF, G_RM_AA_XLU_SURF2),
     11     gsDPSetTextureFilter(G_TF_POINT),
     12     gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_8b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
     13     gsDPTileSync(),
     14     gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_8b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 6, G_TX_NOLOD),
     15     gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
     16     gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_8b, 1, castle_grounds_seg7_us_texture_0700EAE8),
     17     gsDPLoadSync(),
     18     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
     19     gsSPTextureRectangle(116 << 2, 166 << 2, (116 + 64) << 2, (166 + 32) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10),
     20     gsDPPipeSync(),
     21     gsDPSetTexturePersp(G_TP_PERSP),
     22     gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
     23     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
     24     gsDPSetEnvColor(255, 255, 255, 255),
     25     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
     26     gsDPSetTextureFilter(G_TF_BILERP),
     27     gsSPEndDisplayList(),
     28 };