model.inc.c (1467B)
1 ALIGNED8 static const Texture castle_grounds_seg7_us_texture_0700EAE8[] = { 2 #include "levels/castle_grounds/5.ia8.inc.c" 3 }; 4 5 // 0x0700F2E8 6 const Gfx castle_grounds_seg7_us_dl_0700F2E8[] = { 7 gsDPPipeSync(), 8 gsDPSetTexturePersp(G_TP_NONE), 9 gsDPSetCombineMode(G_CC_FADEA, G_CC_FADEA), 10 gsDPSetRenderMode(G_RM_AA_XLU_SURF, G_RM_AA_XLU_SURF2), 11 gsDPSetTextureFilter(G_TF_POINT), 12 gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_8b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), 13 gsDPTileSync(), 14 gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_8b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 6, G_TX_NOLOD), 15 gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), 16 gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_8b, 1, castle_grounds_seg7_us_texture_0700EAE8), 17 gsDPLoadSync(), 18 gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), 19 gsSPTextureRectangle(116 << 2, 166 << 2, (116 + 64) << 2, (166 + 32) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10), 20 gsDPPipeSync(), 21 gsDPSetTexturePersp(G_TP_PERSP), 22 gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2), 23 gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), 24 gsDPSetEnvColor(255, 255, 255, 255), 25 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), 26 gsDPSetTextureFilter(G_TF_BILERP), 27 gsSPEndDisplayList(), 28 };