sm64

A Super Mario 64 decompilation
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model.inc.c (1772B)


      1 // 0x0700BBF0 - 0x0700BC30
      2 static const Vtx castle_grounds_seg7_vertex_0700BBF0[] = {
      3     {{{  2283,     65,   2072}, 0, {     0,      0}, {0xff, 0xff, 0xff, 0xff}}},
      4     {{{  2485,     65,   2072}, 0, {     0,    990}, {0xff, 0xff, 0xff, 0xff}}},
      5     {{{  2485,     65,   1849}, 0, {   990,    990}, {0xff, 0xff, 0xff, 0xff}}},
      6     {{{  2283,     65,   1849}, 0, {   990,      0}, {0xff, 0xff, 0xff, 0xff}}},
      7 };
      8 
      9 // 0x0700BC30 - 0x0700BC68
     10 static const Gfx castle_grounds_seg7_dl_0700BC30[] = {
     11     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, outside_09005800),
     12     gsDPLoadSync(),
     13     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
     14     gsSPVertex(castle_grounds_seg7_vertex_0700BBF0, 4, 0),
     15     gsSP2Triangles( 0,  1,  2, 0x0,  0,  2,  3, 0x0),
     16     gsSPEndDisplayList(),
     17 };
     18 
     19 // 0x0700BC68 - 0x0700BCD8
     20 const Gfx castle_grounds_seg7_dl_0700BC68[] = {
     21     gsDPPipeSync(),
     22     gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
     23     gsSPClearGeometryMode(G_LIGHTING),
     24     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
     25     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
     26     gsDPTileSync(),
     27     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
     28     gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
     29     gsSPDisplayList(castle_grounds_seg7_dl_0700BC30),
     30     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
     31     gsDPPipeSync(),
     32     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
     33     gsSPSetGeometryMode(G_LIGHTING),
     34     gsSPEndDisplayList(),
     35 };