sm64

A Super Mario 64 decompilation
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geo.inc.c (1823B)


      1 // 0x0E00073C
      2 const GeoLayout castle_grounds_geo_00073C[] = {
      3     GEO_NODE_SCREEN_AREA(10, SCREEN_WIDTH/2, SCREEN_HEIGHT/2, SCREEN_WIDTH/2, SCREEN_HEIGHT/2),
      4     GEO_OPEN_NODE(),
      5         GEO_ZBUFFER(0),
      6         GEO_OPEN_NODE(),
      7             GEO_NODE_ORTHO(100),
      8             GEO_OPEN_NODE(),
      9                 GEO_BACKGROUND(BACKGROUND_OCEAN_SKY, geo_skybox_main),
     10             GEO_CLOSE_NODE(),
     11         GEO_CLOSE_NODE(),
     12         GEO_ZBUFFER(1),
     13         GEO_OPEN_NODE(),
     14             GEO_CAMERA_FRUSTUM_WITH_FUNC(45, 100, 20000, geo_camera_fov),
     15             GEO_OPEN_NODE(),
     16                 GEO_CAMERA(16, 0, 1500, 2500, 0, 1500, -12000, geo_camera_main),
     17                 GEO_OPEN_NODE(),
     18                     GEO_DISPLAY_LIST(LAYER_OPAQUE, castle_grounds_seg7_dl_07006D70),
     19                     GEO_DISPLAY_LIST(LAYER_OPAQUE, castle_grounds_seg7_dl_070095F0),
     20                     GEO_DISPLAY_LIST(LAYER_ALPHA, castle_grounds_seg7_dl_0700A860),
     21                     GEO_DISPLAY_LIST(LAYER_TRANSPARENT_DECAL, castle_grounds_seg7_dl_0700B1D0),
     22                     GEO_DISPLAY_LIST(LAYER_ALPHA, castle_grounds_seg7_dl_0700BA20),
     23                     GEO_DISPLAY_LIST(LAYER_OPAQUE_DECAL, castle_grounds_seg7_dl_0700C430),
     24                     GEO_DISPLAY_LIST(LAYER_OPAQUE, castle_grounds_seg7_dl_0700C210),
     25                     GEO_ASM(   0, geo_movtex_pause_control),
     26                     GEO_ASM(0x1601, geo_movtex_draw_nocolor),
     27                     GEO_ASM(0x1601, geo_movtex_draw_water_regions),
     28                     GEO_RENDER_OBJ(),
     29                     GEO_ASM(0, geo_envfx_main),
     30                 GEO_CLOSE_NODE(),
     31             GEO_CLOSE_NODE(),
     32         GEO_CLOSE_NODE(),
     33         GEO_ZBUFFER(0),
     34         GEO_OPEN_NODE(),
     35             GEO_ASM(0, geo_cannon_circle_base),
     36         GEO_CLOSE_NODE(),
     37     GEO_CLOSE_NODE(),
     38     GEO_END(),
     39 };