geo.inc.c (1823B)
1 // 0x0E00073C 2 const GeoLayout castle_grounds_geo_00073C[] = { 3 GEO_NODE_SCREEN_AREA(10, SCREEN_WIDTH/2, SCREEN_HEIGHT/2, SCREEN_WIDTH/2, SCREEN_HEIGHT/2), 4 GEO_OPEN_NODE(), 5 GEO_ZBUFFER(0), 6 GEO_OPEN_NODE(), 7 GEO_NODE_ORTHO(100), 8 GEO_OPEN_NODE(), 9 GEO_BACKGROUND(BACKGROUND_OCEAN_SKY, geo_skybox_main), 10 GEO_CLOSE_NODE(), 11 GEO_CLOSE_NODE(), 12 GEO_ZBUFFER(1), 13 GEO_OPEN_NODE(), 14 GEO_CAMERA_FRUSTUM_WITH_FUNC(45, 100, 20000, geo_camera_fov), 15 GEO_OPEN_NODE(), 16 GEO_CAMERA(16, 0, 1500, 2500, 0, 1500, -12000, geo_camera_main), 17 GEO_OPEN_NODE(), 18 GEO_DISPLAY_LIST(LAYER_OPAQUE, castle_grounds_seg7_dl_07006D70), 19 GEO_DISPLAY_LIST(LAYER_OPAQUE, castle_grounds_seg7_dl_070095F0), 20 GEO_DISPLAY_LIST(LAYER_ALPHA, castle_grounds_seg7_dl_0700A860), 21 GEO_DISPLAY_LIST(LAYER_TRANSPARENT_DECAL, castle_grounds_seg7_dl_0700B1D0), 22 GEO_DISPLAY_LIST(LAYER_ALPHA, castle_grounds_seg7_dl_0700BA20), 23 GEO_DISPLAY_LIST(LAYER_OPAQUE_DECAL, castle_grounds_seg7_dl_0700C430), 24 GEO_DISPLAY_LIST(LAYER_OPAQUE, castle_grounds_seg7_dl_0700C210), 25 GEO_ASM( 0, geo_movtex_pause_control), 26 GEO_ASM(0x1601, geo_movtex_draw_nocolor), 27 GEO_ASM(0x1601, geo_movtex_draw_water_regions), 28 GEO_RENDER_OBJ(), 29 GEO_ASM(0, geo_envfx_main), 30 GEO_CLOSE_NODE(), 31 GEO_CLOSE_NODE(), 32 GEO_CLOSE_NODE(), 33 GEO_ZBUFFER(0), 34 GEO_OPEN_NODE(), 35 GEO_ASM(0, geo_cannon_circle_base), 36 GEO_CLOSE_NODE(), 37 GEO_CLOSE_NODE(), 38 GEO_END(), 39 };