leveldata.c (1430B)
1 #include <ultra64.h> 2 #include "sm64.h" 3 #include "surface_terrains.h" 4 #include "moving_texture_macros.h" 5 #include "level_misc_macros.h" 6 #include "macro_presets.h" 7 #include "special_presets.h" 8 #include "textures.h" 9 #include "dialog_ids.h" 10 11 #include "make_const_nonconst.h" 12 #include "levels/castle_grounds/texture.inc.c" 13 #include "levels/castle_grounds/areas/1/1/model.inc.c" 14 #include "levels/castle_grounds/areas/1/2/model.inc.c" 15 #include "levels/castle_grounds/areas/1/3/model.inc.c" 16 #include "levels/castle_grounds/areas/1/4/model.inc.c" 17 #include "levels/castle_grounds/areas/1/5/model.inc.c" 18 #include "levels/castle_grounds/areas/1/6/model.inc.c" 19 #include "levels/castle_grounds/areas/1/7/model.inc.c" 20 #include "levels/castle_grounds/areas/1/8/model.inc.c" 21 #include "levels/castle_grounds/areas/1/9/model.inc.c" 22 #include "levels/castle_grounds/areas/1/10/model.inc.c" 23 #include "levels/castle_grounds/areas/1/11/model.inc.c" 24 #include "levels/castle_grounds/areas/1/11/anim.inc.c" 25 #include "levels/castle_grounds/areas/1/12/model.inc.c" // Letter 26 #ifndef VERSION_JP 27 #include "levels/castle_grounds/areas/1/13/model.inc.c" // Peach signature 28 #endif 29 #include "levels/castle_grounds/areas/1/collision.inc.c" 30 #include "levels/castle_grounds/areas/1/macro.inc.c" 31 #include "levels/castle_grounds/areas/1/7/collision.inc.c" 32 #include "levels/castle_grounds/areas/1/8/collision.inc.c" 33 #include "levels/castle_grounds/areas/1/movtext.inc.c"