model.inc.c (3074B)
1 static const Vtx dl_castle_lobby_wing_cap_light_vertex_group[] = { 2 {{{ -1075, 1741, -380}, 0, { -360, -62}, {0xff, 0xff, 0xff, 0x80}}}, 3 {{{ -1125, -50, 461}, 0, { 478, 990}, {0xff, 0xff, 0xff, 0x80}}}, 4 {{{ -1279, -50, 594}, 0, { 612, 990}, {0xff, 0xff, 0xff, 0x80}}}, 5 {{{ -1075, 1741, -130}, 0, { -110, -62}, {0xff, 0xff, 0xff, 0x80}}}, 6 {{{ -921, -50, 973}, 0, { 990, 990}, {0xff, 0xff, 0xff, 0x80}}}, 7 {{{ -968, 1741, -130}, 0, { -110, -62}, {0xff, 0xff, 0xff, 0x80}}}, 8 {{{ -767, -50, 819}, 0, { 836, 990}, {0xff, 0xff, 0xff, 0x80}}}, 9 {{{ -896, 1741, -201}, 0, { -180, -62}, {0xff, 0xff, 0xff, 0x80}}}, 10 {{{ -1125, -50, 973}, 0, { 990, 990}, {0xff, 0xff, 0xff, 0x80}}}, 11 {{{ -767, -50, 614}, 0, { 632, 990}, {0xff, 0xff, 0xff, 0x80}}}, 12 {{{ -896, 1741, -309}, 0, { -288, -62}, {0xff, 0xff, 0xff, 0x80}}}, 13 {{{ -921, -50, 461}, 0, { 478, 990}, {0xff, 0xff, 0xff, 0x80}}}, 14 {{{ -968, 1741, -380}, 0, { -360, -62}, {0xff, 0xff, 0xff, 0x80}}}, 15 {{{ -1147, 1741, -201}, 0, { -180, -62}, {0xff, 0xff, 0xff, 0x80}}}, 16 {{{ -1147, 1741, -309}, 0, { -288, -62}, {0xff, 0xff, 0xff, 0x80}}}, 17 {{{ -1279, -50, 819}, 0, { 836, 990}, {0xff, 0xff, 0xff, 0x80}}}, 18 }; 19 20 static const Gfx dl_castle_lobby_wing_cap_light_model[] = { 21 gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, texture_castle_light), 22 gsDPLoadSync(), 23 gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), 24 gsSPVertex(dl_castle_lobby_wing_cap_light_vertex_group, 16, 0), 25 gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), 26 gsSP2Triangles( 5, 4, 6, 0x0, 5, 6, 7, 0x0), 27 gsSP2Triangles( 3, 8, 4, 0x0, 7, 6, 9, 0x0), 28 gsSP2Triangles( 7, 9, 10, 0x0, 10, 9, 11, 0x0), 29 gsSP2Triangles(10, 11, 12, 0x0, 12, 11, 1, 0x0), 30 gsSP2Triangles(12, 1, 0, 0x0, 13, 8, 3, 0x0), 31 gsSP2Triangles( 0, 2, 14, 0x0, 14, 2, 15, 0x0), 32 gsSP2Triangles(14, 15, 13, 0x0, 13, 15, 8, 0x0), 33 gsSPEndDisplayList(), 34 }; 35 36 const Gfx dl_castle_lobby_wing_cap_light[] = { 37 gsDPPipeSync(), 38 gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA), 39 gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK), 40 gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), 41 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), 42 gsDPTileSync(), 43 gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), 44 gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), 45 gsSPDisplayList(dl_castle_lobby_wing_cap_light_model), 46 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), 47 gsDPPipeSync(), 48 gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), 49 gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK), 50 gsSPEndDisplayList(), 51 };