sm64

A Super Mario 64 decompilation
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model.inc.c (2615B)


      1 // 0x0702A8F0 - 0x0702A908
      2 static const Lights1 inside_castle_seg7_lights_0702A8F0 = gdSPDefLights1(
      3     0x5f, 0x5f, 0x5f,
      4     0xff, 0xff, 0xff, 0x28, 0x28, 0x28
      5 );
      6 
      7 // 0x0702A908 - 0x0702A998
      8 static const Vtx inside_castle_seg7_vertex_0702A908[] = {
      9     {{{  -757,    -50,    717}, 0, {     0,    990}, {0x00, 0x7f, 0x00, 0xff}}},
     10     {{{ -1023,    -50,    983}, 0, {   990,      0}, {0x00, 0x7f, 0x00, 0xff}}},
     11     {{{  -757,    -50,    983}, 0, {     0,      0}, {0x00, 0x7f, 0x00, 0xff}}},
     12     {{{ -1023,    -50,    451}, 0, {   990,      0}, {0x00, 0x7f, 0x00, 0xff}}},
     13     {{{ -1289,    -50,    451}, 0, {     0,      0}, {0x00, 0x7f, 0x00, 0xff}}},
     14     {{{ -1289,    -50,    717}, 0, {     0,    990}, {0x00, 0x7f, 0x00, 0xff}}},
     15     {{{ -1023,    -50,    717}, 0, {   990,    990}, {0x00, 0x7f, 0x00, 0xff}}},
     16     {{{  -757,    -50,    451}, 0, {     0,      0}, {0x00, 0x7f, 0x00, 0xff}}},
     17     {{{ -1289,    -50,    983}, 0, {     0,      0}, {0x00, 0x7f, 0x00, 0xff}}},
     18 };
     19 
     20 // 0x0702A998 - 0x0702AA10
     21 static const Gfx inside_castle_seg7_dl_0702A998[] = {
     22     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07000800),
     23     gsDPLoadSync(),
     24     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
     25     gsSPLight(&inside_castle_seg7_lights_0702A8F0.l, 1),
     26     gsSPLight(&inside_castle_seg7_lights_0702A8F0.a, 2),
     27     gsSPVertex(inside_castle_seg7_vertex_0702A908, 9, 0),
     28     gsSP2Triangles( 0,  1,  2, 0x0,  3,  4,  5, 0x0),
     29     gsSP2Triangles( 3,  5,  6, 0x0,  7,  3,  6, 0x0),
     30     gsSP2Triangles( 7,  6,  0, 0x0,  6,  8,  1, 0x0),
     31     gsSP2Triangles( 6,  5,  8, 0x0,  0,  6,  1, 0x0),
     32     gsSPEndDisplayList(),
     33 };
     34 
     35 // 0x0702AA10 - 0x0702AA80
     36 const Gfx inside_castle_seg7_dl_0702AA10[] = {
     37     gsDPPipeSync(),
     38     gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
     39     gsSPClearGeometryMode(G_SHADING_SMOOTH),
     40     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
     41     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
     42     gsDPTileSync(),
     43     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
     44     gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
     45     gsSPDisplayList(inside_castle_seg7_dl_0702A998),
     46     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
     47     gsDPPipeSync(),
     48     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
     49     gsSPSetGeometryMode(G_SHADING_SMOOTH),
     50     gsSPEndDisplayList(),
     51 };