model.inc.c (2048B)
1 // 0x0702AA80 - 0x0702AA98 2 static const Lights1 inside_castle_seg7_lights_0702AA80 = gdSPDefLights1( 3 0x5f, 0x5f, 0x5f, 4 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 5 ); 6 7 // 0x0702AA98 - 0x0702AAD8 8 static const Vtx inside_castle_seg7_vertex_0702AA98[] = { 9 {{{ -1330, 1690, 1526}, 0, { 0, 0}, {0x00, 0x00, 0x81, 0xff}}}, 10 {{{ -716, 1690, 1526}, 0, { 990, 0}, {0x00, 0x00, 0x81, 0xff}}}, 11 {{{ -716, 1075, 1526}, 0, { 990, 2012}, {0x00, 0x00, 0x81, 0xff}}}, 12 {{{ -1330, 1075, 1526}, 0, { 0, 2012}, {0x00, 0x00, 0x81, 0xff}}}, 13 }; 14 15 // 0x0702AAD8 - 0x0702AB20 16 static const Gfx inside_castle_seg7_dl_0702AAD8[] = { 17 gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07002000), 18 gsDPLoadSync(), 19 gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), 20 gsSPLight(&inside_castle_seg7_lights_0702AA80.l, 1), 21 gsSPLight(&inside_castle_seg7_lights_0702AA80.a, 2), 22 gsSPVertex(inside_castle_seg7_vertex_0702AA98, 4, 0), 23 gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), 24 gsSPEndDisplayList(), 25 }; 26 27 // 0x0702AB20 - 0x0702AB90 28 const Gfx inside_castle_seg7_dl_0702AB20[] = { 29 gsDPPipeSync(), 30 gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA), 31 gsSPClearGeometryMode(G_SHADING_SMOOTH), 32 gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), 33 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), 34 gsDPTileSync(), 35 gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), 36 gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), 37 gsSPDisplayList(inside_castle_seg7_dl_0702AAD8), 38 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), 39 gsDPPipeSync(), 40 gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), 41 gsSPSetGeometryMode(G_SHADING_SMOOTH), 42 gsSPEndDisplayList(), 43 };