sm64

A Super Mario 64 decompilation
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macro.inc.c (1625B)


      1 // 0x07077764 - 0x070777DE
      2 const MacroObject inside_castle_seg7_area_1_macro_objs[] = {
      3     MACRO_OBJECT_WITH_BHV_PARAM(/*preset*/ macro_sign_on_wall,       /*yaw*/  90, /*pos*/  1178,   614, -2434, /*bhvParam*/ DIALOG_075),
      4     MACRO_OBJECT_WITH_BHV_PARAM(/*preset*/ macro_sign_on_wall,       /*yaw*/ 270, /*pos*/ -3185,   205,  -410, /*bhvParam*/ DIALOG_046),
      5     MACRO_OBJECT_WITH_BHV_PARAM(/*preset*/ macro_sign_on_wall,       /*yaw*/ 270, /*pos*/ -3185,   205,   -51, /*bhvParam*/ DIALOG_070),
      6     MACRO_OBJECT_WITH_BHV_PARAM(/*preset*/ macro_sign_on_wall,       /*yaw*/ 180, /*pos*/   435,     0, -1137, /*bhvParam*/ DIALOG_069),
      7     MACRO_OBJECT_WITH_BHV_PARAM(/*preset*/ macro_sign_on_wall,       /*yaw*/  45, /*pos*/  1670,   307, -1144, /*bhvParam*/ DIALOG_147),
      8     MACRO_OBJECT_WITH_BHV_PARAM(/*preset*/ macro_sign_on_wall,       /*yaw*/ 180, /*pos*/ -2278,  -410, -3002, /*bhvParam*/ DIALOG_052),
      9     MACRO_OBJECT               (/*preset*/ macro_yellow_coin_2,      /*yaw*/   0, /*pos*/  -618,   388,  -324),
     10     MACRO_OBJECT               (/*preset*/ macro_yellow_coin_2,      /*yaw*/   0, /*pos*/ -1430,   388,  -324),
     11     MACRO_OBJECT               (/*preset*/ macro_yellow_coin_2,      /*yaw*/   0, /*pos*/  -724,   388,  -324),
     12     MACRO_OBJECT               (/*preset*/ macro_yellow_coin_2,      /*yaw*/   0, /*pos*/ -1324,   388,  -324),
     13     MACRO_OBJECT               (/*preset*/ macro_hidden_1up_trigger, /*yaw*/   0, /*pos*/  2005,   800, -1694),
     14     MACRO_OBJECT_WITH_BHV_PARAM(/*preset*/ macro_hidden_1up,         /*yaw*/   0, /*pos*/  2036,   800, -1673, /*bhvParam*/ 1),
     15     MACRO_OBJECT_END(),
     16 };