sm64

A Super Mario 64 decompilation
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model.inc.c (2530B)


      1 // 0x07064C40 - 0x07064D00
      2 static const Vtx inside_castle_seg7_vertex_07064C40[] = {
      3     {{{  1669,   -972,  -1847}, 0, { -7184,      0}, {0xff, 0xff, 0xff, 0xff}}},
      4     {{{  1669,  -1074,  -3475}, 0, {  8654,    990}, {0xff, 0xff, 0xff, 0xff}}},
      5     {{{  1669,   -972,  -3475}, 0, {  8654,      0}, {0xff, 0xff, 0xff, 0xff}}},
      6     {{{  1669,  -1074,  -1847}, 0, { -7184,    990}, {0xff, 0xff, 0xff, 0xff}}},
      7     {{{  1669,   -972,  -1847}, 0, {  8144,      0}, {0xff, 0xff, 0xff, 0xff}}},
      8     {{{  3277,  -1074,  -1847}, 0, { -7694,    990}, {0xff, 0xff, 0xff, 0xff}}},
      9     {{{  1669,  -1074,  -1847}, 0, {  8144,    990}, {0xff, 0xff, 0xff, 0xff}}},
     10     {{{  3277,   -972,  -1847}, 0, { -7694,      0}, {0xff, 0xff, 0xff, 0xff}}},
     11     {{{  3277,   -972,  -3475}, 0, {  8654,      0}, {0xff, 0xff, 0xff, 0xff}}},
     12     {{{  1669,  -1074,  -3475}, 0, { -7184,    990}, {0xff, 0xff, 0xff, 0xff}}},
     13     {{{  3277,  -1074,  -3475}, 0, {  8654,    990}, {0xff, 0xff, 0xff, 0xff}}},
     14     {{{  1669,   -972,  -3475}, 0, { -7184,      0}, {0xff, 0xff, 0xff, 0xff}}},
     15 };
     16 
     17 // 0x07064D00 - 0x07064D58
     18 static const Gfx inside_castle_seg7_dl_07064D00[] = {
     19     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_09008800),
     20     gsDPLoadSync(),
     21     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
     22     gsSPVertex(inside_castle_seg7_vertex_07064C40, 12, 0),
     23     gsSP2Triangles( 0,  1,  2, 0x0,  0,  3,  1, 0x0),
     24     gsSP2Triangles( 4,  5,  6, 0x0,  4,  7,  5, 0x0),
     25     gsSP2Triangles( 8,  9, 10, 0x0,  8, 11,  9, 0x0),
     26     gsSPEndDisplayList(),
     27 };
     28 
     29 // 0x07064D58 - 0x07064DC8
     30 const Gfx inside_castle_seg7_dl_07064D58[] = {
     31     gsDPPipeSync(),
     32     gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
     33     gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
     34     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
     35     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
     36     gsDPTileSync(),
     37     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
     38     gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
     39     gsSPDisplayList(inside_castle_seg7_dl_07064D00),
     40     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
     41     gsDPPipeSync(),
     42     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
     43     gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
     44     gsSPEndDisplayList(),
     45 };