sm64

A Super Mario 64 decompilation
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leveldata.c (4452B)


      1 #include <ultra64.h>
      2 #include "sm64.h"
      3 #include "surface_terrains.h"
      4 #include "moving_texture_macros.h"
      5 #include "level_misc_macros.h"
      6 #include "macro_presets.h"
      7 #include "special_presets.h"
      8 #include "textures.h"
      9 #include "dialog_ids.h"
     10 
     11 #include "make_const_nonconst.h"
     12 #include "levels/castle_inside/texture.inc.c"
     13 #include "levels/castle_inside/painting.inc.c"
     14 #include "levels/castle_inside/areas/1/1/model.inc.c"
     15 #include "levels/castle_inside/areas/1/2/model.inc.c"
     16 #include "levels/castle_inside/areas/1/3/model.inc.c"
     17 #include "levels/castle_inside/areas/1/4/model.inc.c"
     18 #include "levels/castle_inside/areas/1/5/model.inc.c"
     19 #include "levels/castle_inside/areas/1/6/model.inc.c"
     20 #include "levels/castle_inside/areas/1/7/model.inc.c"
     21 #include "levels/castle_inside/areas/1/8/model.inc.c"
     22 #include "levels/castle_inside/areas/1/9/model.inc.c"
     23 #include "levels/castle_inside/areas/1/10/model.inc.c"
     24 #include "levels/castle_inside/areas/1/11/model.inc.c"
     25 #include "levels/castle_inside/areas/1/12/model.inc.c"
     26 #include "levels/castle_inside/areas/1/13/model.inc.c"
     27 #include "levels/castle_inside/areas/1/14/model.inc.c"
     28 #include "levels/castle_inside/areas/1/15/model.inc.c"
     29 #include "levels/castle_inside/areas/1/16/model.inc.c"
     30 #include "levels/castle_inside/areas/1/17/model.inc.c"
     31 #include "levels/castle_inside/areas/1/18/model.inc.c"
     32 #include "levels/castle_inside/areas/1/19/model.inc.c"
     33 #include "levels/castle_inside/areas/1/20/model.inc.c"
     34 #include "levels/castle_inside/areas/1/21/model.inc.c"
     35 #include "levels/castle_inside/areas/1/22/model.inc.c"
     36 #include "levels/castle_inside/areas/1/23/model.inc.c"
     37 #include "levels/castle_inside/areas/1/24/model.inc.c"
     38 #include "levels/castle_inside/areas/1/25/model.inc.c"
     39 #include "levels/castle_inside/areas/1/26/model.inc.c"
     40 #include "levels/castle_inside/trap_door/model.inc.c"
     41 #include "levels/castle_inside/star_door/model.inc.c"
     42 #include "levels/castle_inside/areas/2/1/model.inc.c"
     43 #include "levels/castle_inside/areas/2/2/model.inc.c"
     44 #include "levels/castle_inside/areas/2/3/model.inc.c"
     45 #include "levels/castle_inside/areas/2/4/model.inc.c"
     46 #include "levels/castle_inside/areas/2/5/model.inc.c"
     47 #include "levels/castle_inside/areas/2/6/model.inc.c"
     48 #include "levels/castle_inside/areas/2/7/model.inc.c"
     49 #include "levels/castle_inside/areas/2/8/model.inc.c"
     50 #include "levels/castle_inside/areas/2/9/model.inc.c"
     51 #include "levels/castle_inside/areas/2/pendulum/model.inc.c"
     52 #include "levels/castle_inside/areas/2/10/model.inc.c"
     53 #include "levels/castle_inside/areas/2/11/model.inc.c"
     54 #include "levels/castle_inside/areas/2/12/model.inc.c"
     55 #include "levels/castle_inside/areas/2/13/model.inc.c"
     56 #include "levels/castle_inside/areas/2/14/model.inc.c"
     57 #include "levels/castle_inside/areas/2/15/model.inc.c"
     58 #include "levels/castle_inside/clock_minute_hand/model.inc.c"
     59 #include "levels/castle_inside/clock_hour_hand/model.inc.c"
     60 #include "levels/castle_inside/areas/3/1/model.inc.c"
     61 #include "levels/castle_inside/areas/3/2/model.inc.c"
     62 #include "levels/castle_inside/areas/3/3/model.inc.c"
     63 #include "levels/castle_inside/areas/3/4/model.inc.c"
     64 #include "levels/castle_inside/areas/3/5/model.inc.c"
     65 #include "levels/castle_inside/areas/3/6/model.inc.c"
     66 #include "levels/castle_inside/areas/3/7/model.inc.c"
     67 #include "levels/castle_inside/areas/3/8/model.inc.c"
     68 #include "levels/castle_inside/areas/3/9/model.inc.c"
     69 #include "levels/castle_inside/areas/3/10/model.inc.c"
     70 #include "levels/castle_inside/areas/3/11/model.inc.c"
     71 #include "levels/castle_inside/water_level_pillar/model.inc.c"
     72 #include "levels/castle_inside/areas/1/collision.inc.c"
     73 #include "levels/castle_inside/areas/2/collision.inc.c"
     74 #include "levels/castle_inside/areas/3/collision.inc.c"
     75 #include "levels/castle_inside/areas/1/macro.inc.c"
     76 #include "levels/castle_inside/areas/2/macro.inc.c"
     77 #include "levels/castle_inside/areas/3/macro.inc.c"
     78 #include "levels/castle_inside/areas/1/room.inc.c"
     79 #include "levels/castle_inside/areas/2/room.inc.c"
     80 #include "levels/castle_inside/areas/3/room.inc.c"
     81 #include "levels/castle_inside/trap_door/collision.inc.c"
     82 #include "levels/castle_inside/star_door/collision.inc.c"
     83 #include "levels/castle_inside/clock_minute_hand/collision.inc.c"
     84 #include "levels/castle_inside/clock_hour_hand/collision.inc.c"
     85 #include "levels/castle_inside/water_level_pillar/collision.inc.c"
     86 #include "levels/castle_inside/areas/3/trajectory.inc.c"
     87 #include "levels/castle_inside/areas/3/movtext.inc.c"