collision.inc.c (688B)
1 // 0x07078E80 - 0x07078EF8 2 const Collision inside_castle_seg7_collision_water_level_pillar[] = { 3 COL_INIT(), 4 COL_VERTEX_INIT(0x8), 5 COL_VERTEX(-153, 0, -153), 6 COL_VERTEX(-153, -409, 154), 7 COL_VERTEX(-153, 0, 154), 8 COL_VERTEX(154, 0, -153), 9 COL_VERTEX(154, 0, 154), 10 COL_VERTEX(154, -409, 154), 11 COL_VERTEX(154, -409, -153), 12 COL_VERTEX(-153, -409, -153), 13 COL_TRI_INIT(SURFACE_DEFAULT, 10), 14 COL_TRI(0, 1, 2), 15 COL_TRI(2, 3, 0), 16 COL_TRI(2, 4, 3), 17 COL_TRI(2, 5, 4), 18 COL_TRI(2, 1, 5), 19 COL_TRI(4, 5, 6), 20 COL_TRI(4, 6, 3), 21 COL_TRI(0, 7, 1), 22 COL_TRI(3, 6, 7), 23 COL_TRI(3, 7, 0), 24 COL_TRI_STOP(), 25 COL_END(), 26 };