sm64

A Super Mario 64 decompilation
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collision.inc.c (688B)


      1 // 0x07078E80 - 0x07078EF8
      2 const Collision inside_castle_seg7_collision_water_level_pillar[] = {
      3     COL_INIT(),
      4     COL_VERTEX_INIT(0x8),
      5     COL_VERTEX(-153, 0, -153),
      6     COL_VERTEX(-153, -409, 154),
      7     COL_VERTEX(-153, 0, 154),
      8     COL_VERTEX(154, 0, -153),
      9     COL_VERTEX(154, 0, 154),
     10     COL_VERTEX(154, -409, 154),
     11     COL_VERTEX(154, -409, -153),
     12     COL_VERTEX(-153, -409, -153),
     13     COL_TRI_INIT(SURFACE_DEFAULT, 10),
     14     COL_TRI(0, 1, 2),
     15     COL_TRI(2, 3, 0),
     16     COL_TRI(2, 4, 3),
     17     COL_TRI(2, 5, 4),
     18     COL_TRI(2, 1, 5),
     19     COL_TRI(4, 5, 6),
     20     COL_TRI(4, 6, 3),
     21     COL_TRI(0, 7, 1),
     22     COL_TRI(3, 6, 7),
     23     COL_TRI(3, 7, 0),
     24     COL_TRI_STOP(),
     25     COL_END(),
     26 };