sm64

A Super Mario 64 decompilation
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geo.inc.c (434B)


      1 // 0x0E0004E4
      2 const GeoLayout ccm_geo_0004E4[] = {
      3     GEO_CULLING_RADIUS(3500),
      4     GEO_OPEN_NODE(),
      5         GEO_RENDER_RANGE(-3000, 6000),
      6         GEO_OPEN_NODE(),
      7             GEO_DISPLAY_LIST(LAYER_OPAQUE, ccm_seg7_dl_07010660),
      8             GEO_DISPLAY_LIST(LAYER_ALPHA, ccm_seg7_dl_070109D0),
      9             GEO_DISPLAY_LIST(LAYER_TRANSPARENT, ccm_seg7_dl_07010B50),
     10         GEO_CLOSE_NODE(),
     11     GEO_CLOSE_NODE(),
     12     GEO_END(),
     13 };