3.inc.c (2063B)
1 // 0x0700F6E0 - 0x0700F6F8 2 static const Lights1 ccm_seg7_lights_0700F6E0 = gdSPDefLights1( 3 0x7f, 0x7f, 0x7f, 4 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 5 ); 6 7 // 0x0700F6F8 - 0x0700F738 8 static const Vtx ccm_seg7_vertex_0700F6F8[] = { 9 {{{ 219, -378, 76}, 0, { 0, 990}, {0x56, 0x00, 0x5c, 0xff}}}, 10 {{{ 294, -378, 6}, 0, { 990, 990}, {0x56, 0x00, 0x5c, 0xff}}}, 11 {{{ 294, -275, 6}, 0, { 990, 0}, {0x56, 0x00, 0x5c, 0xff}}}, 12 {{{ 219, -275, 76}, 0, { 0, 0}, {0x56, 0x00, 0x5c, 0xff}}}, 13 }; 14 15 // 0x0700F738 - 0x0700F780 16 static const Gfx ccm_seg7_dl_0700F738[] = { 17 gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snow_09000800), 18 gsDPLoadSync(), 19 gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), 20 gsSPLight(&ccm_seg7_lights_0700F6E0.l, 1), 21 gsSPLight(&ccm_seg7_lights_0700F6E0.a, 2), 22 gsSPVertex(ccm_seg7_vertex_0700F6F8, 4, 0), 23 gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0), 24 gsSPEndDisplayList(), 25 }; 26 27 // 0x0700F780 - 0x0700F800 28 const Gfx ccm_seg7_dl_0700F780[] = { 29 gsDPPipeSync(), 30 gsDPSetEnvColor(255, 255, 255, 90), 31 gsDPSetCombineMode(G_CC_MODULATERGBFADE, G_CC_MODULATERGBFADE), 32 gsSPClearGeometryMode(G_SHADING_SMOOTH), 33 gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), 34 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), 35 gsDPTileSync(), 36 gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), 37 gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), 38 gsSPDisplayList(ccm_seg7_dl_0700F738), 39 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), 40 gsDPPipeSync(), 41 gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), 42 gsSPSetGeometryMode(G_SHADING_SMOOTH), 43 gsDPSetEnvColor(255, 255, 255, 255), 44 gsSPEndDisplayList(), 45 };