sm64

A Super Mario 64 decompilation
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model.inc.c (1818B)


      1 // 0x0701FDE8 - 0x0701FE28
      2 static const Vtx ccm_seg7_vertex_0701FDE8[] = {
      3     {{{ -7592,  -5703,  -6819}, 0, {   990,    990}, {0xff, 0xff, 0xff, 0xff}}},
      4     {{{ -7592,  -5600,  -6716}, 0, {     0,      0}, {0xff, 0xff, 0xff, 0xff}}},
      5     {{{ -7592,  -5703,  -6716}, 0, {     0,    990}, {0xff, 0xff, 0xff, 0xff}}},
      6     {{{ -7592,  -5600,  -6819}, 0, {   990,      0}, {0xff, 0xff, 0xff, 0xff}}},
      7 };
      8 
      9 // 0x0701FE28 - 0x0701FE60
     10 static const Gfx ccm_seg7_dl_0701FE28[] = {
     11     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snow_09000800),
     12     gsDPLoadSync(),
     13     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
     14     gsSPVertex(ccm_seg7_vertex_0701FDE8, 4, 0),
     15     gsSP2Triangles( 0,  1,  2, 0x0,  0,  3,  1, 0x0),
     16     gsSPEndDisplayList(),
     17 };
     18 
     19 // 0x0701FE60 - 0x0701FEE0
     20 const Gfx ccm_seg7_dl_0701FE60[] = {
     21     gsDPPipeSync(),
     22     gsDPSetEnvColor(255, 255, 255, 150),
     23     gsDPSetCombineMode(G_CC_DECALFADE, G_CC_DECALFADE),
     24     gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
     25     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
     26     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
     27     gsDPTileSync(),
     28     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
     29     gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
     30     gsSPDisplayList(ccm_seg7_dl_0701FE28),
     31     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
     32     gsDPPipeSync(),
     33     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
     34     gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
     35     gsDPSetEnvColor(255, 255, 255, 255),
     36     gsSPEndDisplayList(),
     37 };