sm64

A Super Mario 64 decompilation
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header.h (584B)


      1 #ifndef COTMC_HEADER_H
      2 #define COTMC_HEADER_H
      3 
      4 #include "types.h"
      5 
      6 // geo
      7 extern const GeoLayout cotmc_geo_0001A0[];
      8 
      9 // leveldata
     10 extern const Gfx cotmc_seg7_dl_07007D48[];
     11 extern const Gfx cotmc_seg7_dl_0700A160[];
     12 extern const Gfx cotmc_seg7_dl_0700A4B8[];
     13 extern const Collision cotmc_seg7_collision_level[];
     14 extern const MacroObject cotmc_seg7_macro_objs[];
     15 extern const Gfx cotmc_dl_water_begin[];
     16 extern const Gfx cotmc_dl_water_end[];
     17 extern Movtex cotmc_movtex_tris_water[];
     18 extern const Gfx cotmc_dl_water[];
     19 
     20 // script
     21 extern const LevelScript level_cotmc_entry[];
     22 
     23 #endif