header.h (1505B)
1 #ifndef DDD_HEADER_H 2 #define DDD_HEADER_H 3 4 #include "types.h" 5 #include "game/moving_texture.h" 6 7 // geo 8 extern const GeoLayout ddd_geo_000450[]; 9 extern const GeoLayout ddd_geo_000478[]; 10 extern const GeoLayout ddd_geo_0004A0[]; 11 extern const GeoLayout ddd_geo_0004C0[]; 12 extern const GeoLayout ddd_geo_000570[]; 13 14 // leveldata 15 extern const Gfx ddd_seg7_dl_07004D48[]; 16 extern const Gfx ddd_seg7_dl_070057E8[]; 17 extern const Gfx ddd_seg7_dl_07005C40[]; 18 extern const Gfx ddd_seg7_dl_07005F78[]; 19 extern const Gfx ddd_seg7_dl_07007408[]; 20 extern const Gfx ddd_seg7_dl_07007CB8[]; 21 extern const Gfx ddd_seg7_dl_07008C48[]; 22 extern const Gfx ddd_seg7_dl_07008F80[]; 23 extern const Gfx ddd_seg7_dl_07009030[]; 24 extern const Gfx ddd_seg7_dl_07009120[]; 25 extern const Gfx ddd_seg7_dl_07009208[]; 26 extern const Gfx ddd_seg7_dl_0700AF10[]; 27 extern const Gfx ddd_seg7_dl_0700B068[]; 28 extern const Gfx ddd_seg7_dl_0700BAE0[]; 29 extern const Gfx ddd_seg7_dl_0700CE48[]; 30 extern const Gfx ddd_seg7_dl_0700D2A0[]; 31 extern const Collision ddd_seg7_area_1_collision[]; 32 extern const Collision ddd_seg7_area_2_collision[]; 33 extern const MacroObject ddd_seg7_area_1_macro_objs[]; 34 extern const MacroObject ddd_seg7_area_2_macro_objs[]; 35 extern const Collision ddd_seg7_collision_submarine[]; 36 extern const Collision ddd_seg7_collision_bowser_sub_door[]; 37 extern const struct MovtexQuadCollection ddd_movtex_area1_water[]; 38 extern const struct MovtexQuadCollection ddd_movtex_area2_water[]; 39 40 // script 41 extern const LevelScript level_ddd_entry[]; 42 43 #endif