sm64

A Super Mario 64 decompilation
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header.h (1505B)


      1 #ifndef DDD_HEADER_H
      2 #define DDD_HEADER_H
      3 
      4 #include "types.h"
      5 #include "game/moving_texture.h"
      6 
      7 // geo
      8 extern const GeoLayout ddd_geo_000450[];
      9 extern const GeoLayout ddd_geo_000478[];
     10 extern const GeoLayout ddd_geo_0004A0[];
     11 extern const GeoLayout ddd_geo_0004C0[];
     12 extern const GeoLayout ddd_geo_000570[];
     13 
     14 // leveldata
     15 extern const Gfx ddd_seg7_dl_07004D48[];
     16 extern const Gfx ddd_seg7_dl_070057E8[];
     17 extern const Gfx ddd_seg7_dl_07005C40[];
     18 extern const Gfx ddd_seg7_dl_07005F78[];
     19 extern const Gfx ddd_seg7_dl_07007408[];
     20 extern const Gfx ddd_seg7_dl_07007CB8[];
     21 extern const Gfx ddd_seg7_dl_07008C48[];
     22 extern const Gfx ddd_seg7_dl_07008F80[];
     23 extern const Gfx ddd_seg7_dl_07009030[];
     24 extern const Gfx ddd_seg7_dl_07009120[];
     25 extern const Gfx ddd_seg7_dl_07009208[];
     26 extern const Gfx ddd_seg7_dl_0700AF10[];
     27 extern const Gfx ddd_seg7_dl_0700B068[];
     28 extern const Gfx ddd_seg7_dl_0700BAE0[];
     29 extern const Gfx ddd_seg7_dl_0700CE48[];
     30 extern const Gfx ddd_seg7_dl_0700D2A0[];
     31 extern const Collision ddd_seg7_area_1_collision[];
     32 extern const Collision ddd_seg7_area_2_collision[];
     33 extern const MacroObject ddd_seg7_area_1_macro_objs[];
     34 extern const MacroObject ddd_seg7_area_2_macro_objs[];
     35 extern const Collision ddd_seg7_collision_submarine[];
     36 extern const Collision ddd_seg7_collision_bowser_sub_door[];
     37 extern const struct MovtexQuadCollection ddd_movtex_area1_water[];
     38 extern const struct MovtexQuadCollection ddd_movtex_area2_water[];
     39 
     40 // script
     41 extern const LevelScript level_ddd_entry[];
     42 
     43 #endif