sm64

A Super Mario 64 decompilation
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script.c (8398B)


      1 #include <ultra64.h>
      2 #include "sm64.h"
      3 #include "behavior_data.h"
      4 #include "model_ids.h"
      5 #include "seq_ids.h"
      6 #include "segment_symbols.h"
      7 #include "level_commands.h"
      8 
      9 #include "game/level_update.h"
     10 
     11 #include "levels/scripts.h"
     12 
     13 #include "actors/common1.h"
     14 
     15 #include "make_const_nonconst.h"
     16 #include "levels/ddd/header.h"
     17 
     18 static const LevelScript script_func_local_1[] = {
     19     OBJECT(/*model*/ MODEL_SUSHI,        /*pos*/ -3071,  -270,   0, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvSushiShark),
     20     OBJECT(/*model*/ MODEL_SUSHI,        /*pos*/ -3071, -4270,   0, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvSushiShark),
     21     OBJECT(/*model*/ MODEL_NONE,         /*pos*/ -3071,  -130,   0, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvFewBlueFishSpawner),
     22     OBJECT(/*model*/ MODEL_NONE,         /*pos*/ -3071, -4270,   0, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvManyBlueFishSpawner),
     23     OBJECT(/*model*/ MODEL_NONE,         /*pos*/ -3071, -2000,   0, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvChirpChirp),
     24     OBJECT(/*model*/ MODEL_NONE,         /*pos*/ -3071, -3000,   0, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvChirpChirp),
     25     OBJECT(/*model*/ MODEL_DL_WHIRLPOOL, /*pos*/ -3174, -4915, 102, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvWhirlpool),
     26     RETURN(),
     27 };
     28 
     29 static const LevelScript script_func_local_2[] = {
     30     OBJECT_WITH_ACTS(/*model*/ MODEL_NONE,      /*pos*/ -2400, -4607, 125, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM1(STAR_INDEX_ACT_2), /*bhv*/ bhvTreasureChestsDDD, /*acts*/ ALL_ACTS),
     31     OBJECT_WITH_ACTS(/*model*/ MODEL_MANTA_RAY, /*pos*/ -4640, -1380,  40, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM1(STAR_INDEX_ACT_5), /*bhv*/ bhvMantaRay,          /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6),
     32     RETURN(),
     33 };
     34 
     35 static const LevelScript script_func_local_3[] = {
     36     OBJECT(/*model*/ MODEL_DDD_BOWSER_SUB_DOOR, /*pos*/    0,    0,     0, /*angle*/ 0,   0, 0, /*bhvParam*/ 0, /*bhv*/ bhvBowserSubDoor),
     37     OBJECT(/*model*/ MODEL_DDD_BOWSER_SUB,      /*pos*/    0,    0,     0, /*angle*/ 0,   0, 0, /*bhvParam*/ 0, /*bhv*/ bhvBowsersSub),
     38     OBJECT(/*model*/ MODEL_DDD_POLE,            /*pos*/ 5120, 1005,  3584, /*angle*/ 0, 180, 0, /*bhvParam*/ BPARAM2(0x1E), /*bhv*/ bhvDDDPole),
     39     OBJECT(/*model*/ MODEL_DDD_POLE,            /*pos*/ 5605, 1005,  3380, /*angle*/ 0, 270, 0, /*bhvParam*/ BPARAM2(0x15), /*bhv*/ bhvDDDPole),
     40     OBJECT(/*model*/ MODEL_DDD_POLE,            /*pos*/ 1800, 1005,  1275, /*angle*/ 0,   0, 0, /*bhvParam*/ BPARAM2(0x0B), /*bhv*/ bhvDDDPole),
     41     OBJECT(/*model*/ MODEL_DDD_POLE,            /*pos*/ 4000, 1005,  1075, /*angle*/ 0, 180, 0, /*bhvParam*/ BPARAM2(0x0B), /*bhv*/ bhvDDDPole),
     42     OBJECT(/*model*/ MODEL_DDD_POLE,            /*pos*/ 1830, 1005,   520, /*angle*/ 0, 270, 0, /*bhvParam*/ BPARAM2(0x14), /*bhv*/ bhvDDDPole),
     43     OBJECT(/*model*/ MODEL_DDD_POLE,            /*pos*/ 4000, 1005,  1275, /*angle*/ 0,   0, 0, /*bhvParam*/ BPARAM2(0x0B), /*bhv*/ bhvDDDPole),
     44     OBJECT(/*model*/ MODEL_DDD_POLE,            /*pos*/ 5760, 1005,   360, /*angle*/ 0, 270, 0, /*bhvParam*/ BPARAM2(0x17), /*bhv*/ bhvDDDPole),
     45     OBJECT(/*model*/ MODEL_DDD_POLE,            /*pos*/ 3310, 1005, -1945, /*angle*/ 0,   0, 0, /*bhvParam*/ BPARAM2(0x17), /*bhv*/ bhvDDDPole),
     46     OBJECT(/*model*/ MODEL_DDD_POLE,            /*pos*/ 3550, 1005, -2250, /*angle*/ 0,   0, 0, /*bhvParam*/ BPARAM2(0x0D), /*bhv*/ bhvDDDPole),
     47     RETURN(),
     48 };
     49 
     50 static const LevelScript script_func_local_4[] = {
     51     OBJECT(/*model*/ MODEL_NONE, /*pos*/ 3404, -3319, -489, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvJetStream),
     52     RETURN(),
     53 };
     54 
     55 static const LevelScript script_func_local_5[] = {
     56     OBJECT_WITH_ACTS(/*model*/ MODEL_STAR, /*pos*/ 3900,   850,  -600, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM1(STAR_INDEX_ACT_1), /*bhv*/ bhvStar,                    /*acts*/ ALL_ACTS),
     57     OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ 5513,  1200,   900, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM1(STAR_INDEX_ACT_3), /*bhv*/ bhvHiddenRedCoinStar,    /*acts*/ ALL_ACTS),
     58     OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ 3404, -3319,  -489, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM1(STAR_INDEX_ACT_4), /*bhv*/ bhvJetStreamRingSpawner, /*acts*/ ALL_ACTS),
     59     OBJECT_WITH_ACTS(/*model*/ MODEL_STAR, /*pos*/ 2030, -3700, -2780, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM1(STAR_INDEX_ACT_6), /*bhv*/ bhvStar,                    /*acts*/ ALL_ACTS),
     60     RETURN(),
     61 };
     62 
     63 const LevelScript level_ddd_entry[] = {
     64     INIT_LEVEL(),
     65     LOAD_MIO0        (/*seg*/ 0x07, _ddd_segment_7SegmentRomStart, _ddd_segment_7SegmentRomEnd),
     66     LOAD_MIO0_TEXTURE(/*seg*/ 0x09, _water_mio0SegmentRomStart, _water_mio0SegmentRomEnd),
     67     LOAD_MIO0        (/*seg*/ 0x0B, _effect_mio0SegmentRomStart, _effect_mio0SegmentRomEnd),
     68     LOAD_MIO0        (/*seg*/ 0x0A, _water_skybox_mio0SegmentRomStart, _water_skybox_mio0SegmentRomEnd),
     69     LOAD_MIO0        (/*seg*/ 0x05, _group4_mio0SegmentRomStart, _group4_mio0SegmentRomEnd),
     70     LOAD_RAW         (/*seg*/ 0x0C, _group4_geoSegmentRomStart,  _group4_geoSegmentRomEnd),
     71     LOAD_MIO0        (/*seg*/ 0x06, _group13_mio0SegmentRomStart, _group13_mio0SegmentRomEnd),
     72     LOAD_RAW         (/*seg*/ 0x0D, _group13_geoSegmentRomStart,  _group13_geoSegmentRomEnd),
     73     LOAD_MIO0        (/*seg*/ 0x08, _common0_mio0SegmentRomStart, _common0_mio0SegmentRomEnd),
     74     LOAD_RAW         (/*seg*/ 0x0F, _common0_geoSegmentRomStart,  _common0_geoSegmentRomEnd),
     75     ALLOC_LEVEL_POOL(),
     76     MARIO(/*model*/ MODEL_MARIO, /*bhvParam*/ BPARAM4(0x01), /*bhv*/ bhvMario),
     77     JUMP_LINK(script_func_global_1),
     78     JUMP_LINK(script_func_global_5),
     79     JUMP_LINK(script_func_global_14),
     80     LOAD_MODEL_FROM_GEO(MODEL_DDD_BOWSER_SUB_DOOR, ddd_geo_000478),
     81     LOAD_MODEL_FROM_GEO(MODEL_DDD_BOWSER_SUB,      ddd_geo_0004A0),
     82     LOAD_MODEL_FROM_GEO(MODEL_DDD_POLE,            ddd_geo_000450),
     83 
     84     AREA(/*index*/ 1, ddd_geo_0004C0),
     85         OBJECT(/*model*/ MODEL_NONE, /*pos*/ -3071, 3000, 0, /*angle*/ 0, 7, 0, /*bhvParam*/ BPARAM2(WARP_NODE_0A), /*bhv*/ bhvSpinAirborneWarp),
     86         WARP_NODE(/*id*/ WARP_NODE_0A,      /*destLevel*/ LEVEL_DDD,    /*destArea*/ 1, /*destNode*/ WARP_NODE_0A, /*flags*/ WARP_NO_CHECKPOINT),
     87         WARP_NODE(/*id*/ WARP_NODE_SUCCESS, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 3, /*destNode*/ WARP_NODE_35, /*flags*/ WARP_NO_CHECKPOINT),
     88         WARP_NODE(/*id*/ WARP_NODE_DEATH,   /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 3, /*destNode*/ WARP_NODE_67, /*flags*/ WARP_NO_CHECKPOINT),
     89         WHIRLPOOL(/*unk2*/ 0, /*unk3*/ 0, /*pos*/ -3174, -4915, 102, /*strength*/ 20),
     90         JUMP_LINK(script_func_local_1),
     91         JUMP_LINK(script_func_local_2),
     92         INSTANT_WARP(/*index*/ 3, /*destArea*/ 2, /*displace*/ -8192, 0, 0),
     93         TERRAIN(/*terrainData*/ ddd_seg7_area_1_collision),
     94         MACRO_OBJECTS(/*objList*/ ddd_seg7_area_1_macro_objs),
     95         SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0003, /*seq*/ SEQ_LEVEL_WATER),
     96         TERRAIN_TYPE(/*terrainType*/ TERRAIN_WATER),
     97     END_AREA(),
     98 
     99     AREA(/*index*/ 2, ddd_geo_000570),
    100         WHIRLPOOL(/*unk2*/ 0, /*unk3*/ 0, /*pos*/ 3355, -3575, -515, /*strength*/ -30),
    101         WHIRLPOOL(/*unk2*/ 1, /*unk3*/ 2, /*pos*/ 3917, -2040, -6041, /*strength*/ 50),
    102         WARP_NODE(/*id*/ WARP_NODE_SUCCESS,    /*destLevel*/ LEVEL_CASTLE,         /*destArea*/ 3, /*destNode*/ WARP_NODE_35, /*flags*/ WARP_NO_CHECKPOINT),
    103         WARP_NODE(/*id*/ WARP_NODE_DEATH,      /*destLevel*/ LEVEL_CASTLE,         /*destArea*/ 3, /*destNode*/ WARP_NODE_67, /*flags*/ WARP_NO_CHECKPOINT),
    104         WARP_NODE(/*id*/ WARP_NODE_WARP_FLOOR, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 1, /*destNode*/ WARP_NODE_1E, /*flags*/ WARP_NO_CHECKPOINT),
    105         JUMP_LINK(script_func_local_3),
    106         JUMP_LINK(script_func_local_4),
    107         JUMP_LINK(script_func_local_5),
    108         INSTANT_WARP(/*index*/ 2, /*destArea*/ 1, /*displace*/ 8192, 0, 0),
    109         TERRAIN(/*terrainData*/ ddd_seg7_area_2_collision),
    110         MACRO_OBJECTS(/*objList*/ ddd_seg7_area_2_macro_objs),
    111         SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0003, /*seq*/ SEQ_LEVEL_WATER),
    112         TERRAIN_TYPE(/*terrainType*/ TERRAIN_WATER),
    113     END_AREA(),
    114 
    115     FREE_LEVEL_POOL(),
    116     MARIO_POS(/*area*/ 1, /*yaw*/ 180, /*pos*/ -3071, 3000, 500),
    117     CALL(/*arg*/ 0, /*func*/ lvl_init_or_update),
    118     CALL_LOOP(/*arg*/ 1, /*func*/ lvl_init_or_update),
    119     CLEAR_LEVEL(),
    120     SLEEP_BEFORE_EXIT(/*frames*/ 1),
    121     EXIT(),
    122 };