script.c (8398B)
1 #include <ultra64.h> 2 #include "sm64.h" 3 #include "behavior_data.h" 4 #include "model_ids.h" 5 #include "seq_ids.h" 6 #include "segment_symbols.h" 7 #include "level_commands.h" 8 9 #include "game/level_update.h" 10 11 #include "levels/scripts.h" 12 13 #include "actors/common1.h" 14 15 #include "make_const_nonconst.h" 16 #include "levels/ddd/header.h" 17 18 static const LevelScript script_func_local_1[] = { 19 OBJECT(/*model*/ MODEL_SUSHI, /*pos*/ -3071, -270, 0, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvSushiShark), 20 OBJECT(/*model*/ MODEL_SUSHI, /*pos*/ -3071, -4270, 0, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvSushiShark), 21 OBJECT(/*model*/ MODEL_NONE, /*pos*/ -3071, -130, 0, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvFewBlueFishSpawner), 22 OBJECT(/*model*/ MODEL_NONE, /*pos*/ -3071, -4270, 0, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvManyBlueFishSpawner), 23 OBJECT(/*model*/ MODEL_NONE, /*pos*/ -3071, -2000, 0, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvChirpChirp), 24 OBJECT(/*model*/ MODEL_NONE, /*pos*/ -3071, -3000, 0, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvChirpChirp), 25 OBJECT(/*model*/ MODEL_DL_WHIRLPOOL, /*pos*/ -3174, -4915, 102, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvWhirlpool), 26 RETURN(), 27 }; 28 29 static const LevelScript script_func_local_2[] = { 30 OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ -2400, -4607, 125, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM1(STAR_INDEX_ACT_2), /*bhv*/ bhvTreasureChestsDDD, /*acts*/ ALL_ACTS), 31 OBJECT_WITH_ACTS(/*model*/ MODEL_MANTA_RAY, /*pos*/ -4640, -1380, 40, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM1(STAR_INDEX_ACT_5), /*bhv*/ bhvMantaRay, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6), 32 RETURN(), 33 }; 34 35 static const LevelScript script_func_local_3[] = { 36 OBJECT(/*model*/ MODEL_DDD_BOWSER_SUB_DOOR, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvBowserSubDoor), 37 OBJECT(/*model*/ MODEL_DDD_BOWSER_SUB, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvBowsersSub), 38 OBJECT(/*model*/ MODEL_DDD_POLE, /*pos*/ 5120, 1005, 3584, /*angle*/ 0, 180, 0, /*bhvParam*/ BPARAM2(0x1E), /*bhv*/ bhvDDDPole), 39 OBJECT(/*model*/ MODEL_DDD_POLE, /*pos*/ 5605, 1005, 3380, /*angle*/ 0, 270, 0, /*bhvParam*/ BPARAM2(0x15), /*bhv*/ bhvDDDPole), 40 OBJECT(/*model*/ MODEL_DDD_POLE, /*pos*/ 1800, 1005, 1275, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM2(0x0B), /*bhv*/ bhvDDDPole), 41 OBJECT(/*model*/ MODEL_DDD_POLE, /*pos*/ 4000, 1005, 1075, /*angle*/ 0, 180, 0, /*bhvParam*/ BPARAM2(0x0B), /*bhv*/ bhvDDDPole), 42 OBJECT(/*model*/ MODEL_DDD_POLE, /*pos*/ 1830, 1005, 520, /*angle*/ 0, 270, 0, /*bhvParam*/ BPARAM2(0x14), /*bhv*/ bhvDDDPole), 43 OBJECT(/*model*/ MODEL_DDD_POLE, /*pos*/ 4000, 1005, 1275, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM2(0x0B), /*bhv*/ bhvDDDPole), 44 OBJECT(/*model*/ MODEL_DDD_POLE, /*pos*/ 5760, 1005, 360, /*angle*/ 0, 270, 0, /*bhvParam*/ BPARAM2(0x17), /*bhv*/ bhvDDDPole), 45 OBJECT(/*model*/ MODEL_DDD_POLE, /*pos*/ 3310, 1005, -1945, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM2(0x17), /*bhv*/ bhvDDDPole), 46 OBJECT(/*model*/ MODEL_DDD_POLE, /*pos*/ 3550, 1005, -2250, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM2(0x0D), /*bhv*/ bhvDDDPole), 47 RETURN(), 48 }; 49 50 static const LevelScript script_func_local_4[] = { 51 OBJECT(/*model*/ MODEL_NONE, /*pos*/ 3404, -3319, -489, /*angle*/ 0, 0, 0, /*bhvParam*/ 0, /*bhv*/ bhvJetStream), 52 RETURN(), 53 }; 54 55 static const LevelScript script_func_local_5[] = { 56 OBJECT_WITH_ACTS(/*model*/ MODEL_STAR, /*pos*/ 3900, 850, -600, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM1(STAR_INDEX_ACT_1), /*bhv*/ bhvStar, /*acts*/ ALL_ACTS), 57 OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ 5513, 1200, 900, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM1(STAR_INDEX_ACT_3), /*bhv*/ bhvHiddenRedCoinStar, /*acts*/ ALL_ACTS), 58 OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ 3404, -3319, -489, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM1(STAR_INDEX_ACT_4), /*bhv*/ bhvJetStreamRingSpawner, /*acts*/ ALL_ACTS), 59 OBJECT_WITH_ACTS(/*model*/ MODEL_STAR, /*pos*/ 2030, -3700, -2780, /*angle*/ 0, 0, 0, /*bhvParam*/ BPARAM1(STAR_INDEX_ACT_6), /*bhv*/ bhvStar, /*acts*/ ALL_ACTS), 60 RETURN(), 61 }; 62 63 const LevelScript level_ddd_entry[] = { 64 INIT_LEVEL(), 65 LOAD_MIO0 (/*seg*/ 0x07, _ddd_segment_7SegmentRomStart, _ddd_segment_7SegmentRomEnd), 66 LOAD_MIO0_TEXTURE(/*seg*/ 0x09, _water_mio0SegmentRomStart, _water_mio0SegmentRomEnd), 67 LOAD_MIO0 (/*seg*/ 0x0B, _effect_mio0SegmentRomStart, _effect_mio0SegmentRomEnd), 68 LOAD_MIO0 (/*seg*/ 0x0A, _water_skybox_mio0SegmentRomStart, _water_skybox_mio0SegmentRomEnd), 69 LOAD_MIO0 (/*seg*/ 0x05, _group4_mio0SegmentRomStart, _group4_mio0SegmentRomEnd), 70 LOAD_RAW (/*seg*/ 0x0C, _group4_geoSegmentRomStart, _group4_geoSegmentRomEnd), 71 LOAD_MIO0 (/*seg*/ 0x06, _group13_mio0SegmentRomStart, _group13_mio0SegmentRomEnd), 72 LOAD_RAW (/*seg*/ 0x0D, _group13_geoSegmentRomStart, _group13_geoSegmentRomEnd), 73 LOAD_MIO0 (/*seg*/ 0x08, _common0_mio0SegmentRomStart, _common0_mio0SegmentRomEnd), 74 LOAD_RAW (/*seg*/ 0x0F, _common0_geoSegmentRomStart, _common0_geoSegmentRomEnd), 75 ALLOC_LEVEL_POOL(), 76 MARIO(/*model*/ MODEL_MARIO, /*bhvParam*/ BPARAM4(0x01), /*bhv*/ bhvMario), 77 JUMP_LINK(script_func_global_1), 78 JUMP_LINK(script_func_global_5), 79 JUMP_LINK(script_func_global_14), 80 LOAD_MODEL_FROM_GEO(MODEL_DDD_BOWSER_SUB_DOOR, ddd_geo_000478), 81 LOAD_MODEL_FROM_GEO(MODEL_DDD_BOWSER_SUB, ddd_geo_0004A0), 82 LOAD_MODEL_FROM_GEO(MODEL_DDD_POLE, ddd_geo_000450), 83 84 AREA(/*index*/ 1, ddd_geo_0004C0), 85 OBJECT(/*model*/ MODEL_NONE, /*pos*/ -3071, 3000, 0, /*angle*/ 0, 7, 0, /*bhvParam*/ BPARAM2(WARP_NODE_0A), /*bhv*/ bhvSpinAirborneWarp), 86 WARP_NODE(/*id*/ WARP_NODE_0A, /*destLevel*/ LEVEL_DDD, /*destArea*/ 1, /*destNode*/ WARP_NODE_0A, /*flags*/ WARP_NO_CHECKPOINT), 87 WARP_NODE(/*id*/ WARP_NODE_SUCCESS, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 3, /*destNode*/ WARP_NODE_35, /*flags*/ WARP_NO_CHECKPOINT), 88 WARP_NODE(/*id*/ WARP_NODE_DEATH, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 3, /*destNode*/ WARP_NODE_67, /*flags*/ WARP_NO_CHECKPOINT), 89 WHIRLPOOL(/*unk2*/ 0, /*unk3*/ 0, /*pos*/ -3174, -4915, 102, /*strength*/ 20), 90 JUMP_LINK(script_func_local_1), 91 JUMP_LINK(script_func_local_2), 92 INSTANT_WARP(/*index*/ 3, /*destArea*/ 2, /*displace*/ -8192, 0, 0), 93 TERRAIN(/*terrainData*/ ddd_seg7_area_1_collision), 94 MACRO_OBJECTS(/*objList*/ ddd_seg7_area_1_macro_objs), 95 SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0003, /*seq*/ SEQ_LEVEL_WATER), 96 TERRAIN_TYPE(/*terrainType*/ TERRAIN_WATER), 97 END_AREA(), 98 99 AREA(/*index*/ 2, ddd_geo_000570), 100 WHIRLPOOL(/*unk2*/ 0, /*unk3*/ 0, /*pos*/ 3355, -3575, -515, /*strength*/ -30), 101 WHIRLPOOL(/*unk2*/ 1, /*unk3*/ 2, /*pos*/ 3917, -2040, -6041, /*strength*/ 50), 102 WARP_NODE(/*id*/ WARP_NODE_SUCCESS, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 3, /*destNode*/ WARP_NODE_35, /*flags*/ WARP_NO_CHECKPOINT), 103 WARP_NODE(/*id*/ WARP_NODE_DEATH, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 3, /*destNode*/ WARP_NODE_67, /*flags*/ WARP_NO_CHECKPOINT), 104 WARP_NODE(/*id*/ WARP_NODE_WARP_FLOOR, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 1, /*destNode*/ WARP_NODE_1E, /*flags*/ WARP_NO_CHECKPOINT), 105 JUMP_LINK(script_func_local_3), 106 JUMP_LINK(script_func_local_4), 107 JUMP_LINK(script_func_local_5), 108 INSTANT_WARP(/*index*/ 2, /*destArea*/ 1, /*displace*/ 8192, 0, 0), 109 TERRAIN(/*terrainData*/ ddd_seg7_area_2_collision), 110 MACRO_OBJECTS(/*objList*/ ddd_seg7_area_2_macro_objs), 111 SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0003, /*seq*/ SEQ_LEVEL_WATER), 112 TERRAIN_TYPE(/*terrainType*/ TERRAIN_WATER), 113 END_AREA(), 114 115 FREE_LEVEL_POOL(), 116 MARIO_POS(/*area*/ 1, /*yaw*/ 180, /*pos*/ -3071, 3000, 500), 117 CALL(/*arg*/ 0, /*func*/ lvl_init_or_update), 118 CALL_LOOP(/*arg*/ 1, /*func*/ lvl_init_or_update), 119 CLEAR_LEVEL(), 120 SLEEP_BEFORE_EXIT(/*frames*/ 1), 121 EXIT(), 122 };