sm64

A Super Mario 64 decompilation
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geo.inc.c (339B)


      1 // 0x0E000478
      2 const GeoLayout ddd_geo_000478[] = {
      3     GEO_CULLING_RADIUS(10000),
      4     GEO_OPEN_NODE(),
      5         GEO_DISPLAY_LIST(LAYER_TRANSPARENT, ddd_seg7_dl_07009030),
      6         GEO_DISPLAY_LIST(LAYER_OPAQUE, ddd_seg7_dl_07009120),
      7         GEO_DISPLAY_LIST(LAYER_TRANSPARENT, ddd_seg7_dl_07009208),
      8     GEO_CLOSE_NODE(),
      9     GEO_END(),
     10 };