sm64

A Super Mario 64 decompilation
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entry.c (486B)


      1 #include <ultra64.h>
      2 #include "sm64.h"
      3 #include "segment_symbols.h"
      4 #include "level_commands.h"
      5 
      6 #include "levels/intro/header.h"
      7 
      8 #include "make_const_nonconst.h"
      9 
     10 const LevelScript level_script_entry[] = {
     11     INIT_LEVEL(),
     12     SLEEP(/*frames*/ 2),
     13     BLACKOUT(/*active*/ FALSE),
     14     SET_REG(/*value*/ 0),
     15     EXECUTE(/*seg*/ 0x14, /*script*/ _introSegmentRomStart, /*scriptEnd*/ _introSegmentRomEnd, /*entry*/ level_intro_splash_screen),
     16     JUMP(/*target*/ level_script_entry),
     17 };