model.inc.c (2455B)
1 // 0x07013DB8 - 0x07013E38 2 static const Vtx hmc_seg7_vertex_07013DB8[] = { 3 {{{ 5671, -306, 819}, 0, { 6100, 990}, {0xff, 0xff, 0xff, 0xff}}}, 4 {{{ 5671, -204, 205}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}}, 5 {{{ 5671, -306, 205}, 0, { 0, 990}, {0xff, 0xff, 0xff, 0xff}}}, 6 {{{ 5671, -204, 819}, 0, { 6100, 0}, {0xff, 0xff, 0xff, 0xff}}}, 7 {{{ 5466, -511, 819}, 0, { 6100, 990}, {0xff, 0xff, 0xff, 0xff}}}, 8 {{{ 5466, -409, 205}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}}, 9 {{{ 5466, -511, 205}, 0, { 0, 990}, {0xff, 0xff, 0xff, 0xff}}}, 10 {{{ 5466, -409, 819}, 0, { 6100, 0}, {0xff, 0xff, 0xff, 0xff}}}, 11 }; 12 13 // 0x07013E38 - 0x07013E80 14 static const Gfx hmc_seg7_dl_07013E38[] = { 15 gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, cave_09003000), 16 gsDPLoadSync(), 17 gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), 18 gsSPVertex(hmc_seg7_vertex_07013DB8, 8, 0), 19 gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), 20 gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), 21 gsSPEndDisplayList(), 22 }; 23 24 // 0x07013E80 - 0x07013F38 25 const Gfx hmc_seg7_dl_07013E80[] = { 26 gsDPPipeSync(), 27 gsDPSetCycleType(G_CYC_2CYCLE), 28 gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2), 29 gsDPSetDepthSource(G_ZS_PIXEL), 30 gsDPSetFogColor(0, 0, 0, 255), 31 gsSPFogPosition(960, 1000), 32 gsSPSetGeometryMode(G_FOG), 33 gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_PASS2), 34 gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK), 35 gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), 36 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), 37 gsDPTileSync(), 38 gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), 39 gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), 40 gsSPDisplayList(hmc_seg7_dl_07013E38), 41 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), 42 gsDPPipeSync(), 43 gsDPSetCycleType(G_CYC_1CYCLE), 44 gsDPSetRenderMode(G_RM_AA_ZB_TEX_EDGE, G_RM_NOOP2), 45 gsSPClearGeometryMode(G_FOG), 46 gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), 47 gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK), 48 gsSPEndDisplayList(), 49 };