sm64

A Super Mario 64 decompilation
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collision.inc.c (433B)


      1 // 0x0700D198 - 0x0700D1DA
      2 const Collision jrb_seg7_collision_pillar_base[] = {
      3     COL_INIT(),
      4     COL_VERTEX_INIT(0x5),
      5     COL_VERTEX(102, 0, -101),
      6     COL_VERTEX(0, 102, 0),
      7     COL_VERTEX(102, 0, 102),
      8     COL_VERTEX(-101, 0, -101),
      9     COL_VERTEX(-101, 0, 102),
     10     COL_TRI_INIT(SURFACE_DEFAULT, 4),
     11     COL_TRI(0, 1, 2),
     12     COL_TRI(3, 4, 1),
     13     COL_TRI(2, 1, 4),
     14     COL_TRI(1, 0, 3),
     15     COL_TRI_STOP(),
     16     COL_END(),
     17 };