sm64

A Super Mario 64 decompilation
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model.inc.c (4948B)


      1 // 0x07007B70 - 0x07007B88
      2 static const Lights1 jrb_seg7_lights_07007B70 = gdSPDefLights1(
      3     0x3f, 0x3f, 0x3f,
      4     0xff, 0xff, 0xff, 0x28, 0x28, 0x28
      5 );
      6 
      7 // 0x07007B88 - 0x07007C88
      8 static const Vtx jrb_seg7_vertex_07007B88[] = {
      9     {{{  -255,    -63,    640}, 0, {  -882,    990}, {0x81, 0x00, 0x00, 0xff}}},
     10     {{{  -255,     64,    640}, 0, {  -882,    848}, {0x81, 0x00, 0x00, 0xff}}},
     11     {{{  -255,     64,   -639}, 0, {  3374,    848}, {0x81, 0x00, 0x00, 0xff}}},
     12     {{{   256,    -63,    640}, 0, {   138,    990}, {0x00, 0x00, 0x7f, 0xff}}},
     13     {{{   256,     64,    640}, 0, {   138,    848}, {0x00, 0x00, 0x7f, 0xff}}},
     14     {{{  -255,     64,    640}, 0, {   990,    848}, {0x00, 0x00, 0x7f, 0xff}}},
     15     {{{  -255,    -63,    640}, 0, {   990,    990}, {0x00, 0x00, 0x7f, 0xff}}},
     16     {{{   256,    -63,   -639}, 0, {  3374,    990}, {0x7f, 0x00, 0x00, 0xff}}},
     17     {{{   256,     64,    640}, 0, {  -882,    848}, {0x7f, 0x00, 0x00, 0xff}}},
     18     {{{   256,    -63,    640}, 0, {  -882,    990}, {0x7f, 0x00, 0x00, 0xff}}},
     19     {{{   256,     64,   -639}, 0, {  3374,    848}, {0x7f, 0x00, 0x00, 0xff}}},
     20     {{{  -255,    -63,   -639}, 0, {   990,    990}, {0x00, 0x00, 0x81, 0xff}}},
     21     {{{  -255,     64,   -639}, 0, {   990,    848}, {0x00, 0x00, 0x81, 0xff}}},
     22     {{{   256,     64,   -639}, 0, {   138,    848}, {0x00, 0x00, 0x81, 0xff}}},
     23     {{{   256,    -63,   -639}, 0, {   138,    990}, {0x00, 0x00, 0x81, 0xff}}},
     24     {{{  -255,    -63,   -639}, 0, {  3374,    990}, {0x81, 0x00, 0x00, 0xff}}},
     25 };
     26 
     27 // 0x07007C88 - 0x07007D08
     28 static const Vtx jrb_seg7_vertex_07007C88[] = {
     29     {{{   256,    -63,    640}, 0, { -2328,    990}, {0x00, 0x81, 0x00, 0xff}}},
     30     {{{  -255,    -63,    640}, 0, { -2328,  -1566}, {0x00, 0x81, 0x00, 0xff}}},
     31     {{{  -255,    -63,   -639}, 0, {  4056,  -1566}, {0x00, 0x81, 0x00, 0xff}}},
     32     {{{   256,    -63,   -639}, 0, {  4056,    990}, {0x00, 0x81, 0x00, 0xff}}},
     33     {{{   256,     64,   -639}, 0, {  4056,    990}, {0x00, 0x7f, 0x00, 0xff}}},
     34     {{{  -255,     64,    640}, 0, { -2328,  -1566}, {0x00, 0x7f, 0x00, 0xff}}},
     35     {{{   256,     64,    640}, 0, { -2328,    990}, {0x00, 0x7f, 0x00, 0xff}}},
     36     {{{  -255,     64,   -639}, 0, {  4056,  -1566}, {0x00, 0x7f, 0x00, 0xff}}},
     37 };
     38 
     39 // 0x07007D08 - 0x07007D80
     40 static const Gfx jrb_seg7_dl_07007D08[] = {
     41     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_0900A000),
     42     gsDPLoadSync(),
     43     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
     44     gsSPLight(&jrb_seg7_lights_07007B70.l, 1),
     45     gsSPLight(&jrb_seg7_lights_07007B70.a, 2),
     46     gsSPVertex(jrb_seg7_vertex_07007B88, 16, 0),
     47     gsSP2Triangles( 0,  1,  2, 0x0,  3,  4,  5, 0x0),
     48     gsSP2Triangles( 3,  5,  6, 0x0,  7,  8,  9, 0x0),
     49     gsSP2Triangles( 7, 10,  8, 0x0, 11, 12, 13, 0x0),
     50     gsSP2Triangles(11, 13, 14, 0x0,  0,  2, 15, 0x0),
     51     gsSPEndDisplayList(),
     52 };
     53 
     54 // 0x07007D80 - 0x07007DC8
     55 static const Gfx jrb_seg7_dl_07007D80[] = {
     56     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_0900A800),
     57     gsDPLoadSync(),
     58     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
     59     gsSPVertex(jrb_seg7_vertex_07007C88, 8, 0),
     60     gsSP2Triangles( 0,  1,  2, 0x0,  0,  2,  3, 0x0),
     61     gsSP2Triangles( 4,  5,  6, 0x0,  4,  7,  5, 0x0),
     62     gsSPEndDisplayList(),
     63 };
     64 
     65 // 0x07007DC8 - 0x07007EA0
     66 const Gfx jrb_seg7_dl_07007DC8[] = {
     67     gsDPPipeSync(),
     68     gsDPSetCycleType(G_CYC_2CYCLE),
     69     gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
     70     gsDPSetDepthSource(G_ZS_PIXEL),
     71     gsDPSetFogColor(5, 80, 75, 255),
     72     gsSPFogPosition(900, 1000),
     73     gsSPSetGeometryMode(G_FOG),
     74     gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2),
     75     gsSPClearGeometryMode(G_SHADING_SMOOTH),
     76     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
     77     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
     78     gsDPTileSync(),
     79     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
     80     gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
     81     gsSPDisplayList(jrb_seg7_dl_07007D08),
     82     gsDPTileSync(),
     83     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
     84     gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
     85     gsSPDisplayList(jrb_seg7_dl_07007D80),
     86     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
     87     gsDPPipeSync(),
     88     gsDPSetCycleType(G_CYC_1CYCLE),
     89     gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2),
     90     gsSPClearGeometryMode(G_FOG),
     91     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
     92     gsSPSetGeometryMode(G_SHADING_SMOOTH),
     93     gsSPEndDisplayList(),
     94 };