sm64

A Super Mario 64 decompilation
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geo.c (664B)


      1 #include <ultra64.h>
      2 #include "sm64.h"
      3 #include "geo_commands.h"
      4 
      5 #include "game/level_geo.h"
      6 #include "game/geo_misc.h"
      7 #include "game/camera.h"
      8 #include "game/moving_texture.h"
      9 #include "game/screen_transition.h"
     10 #include "game/paintings.h"
     11 
     12 #include "make_const_nonconst.h"
     13 
     14 #include "levels/jrb/header.h"
     15 
     16 #include "levels/jrb/falling_pillar/geo.inc.c"
     17 #include "levels/jrb/falling_pillar_base/geo.inc.c"
     18 #include "levels/jrb/rock/geo.inc.c"
     19 #include "levels/jrb/floating_platform/geo.inc.c"
     20 #include "levels/jrb/sliding_box/geo.inc.c"
     21 #include "levels/jrb/wooden_ship/geo.inc.c"
     22 #include "levels/jrb/areas/1/geo.inc.c"
     23 #include "levels/jrb/areas/2/geo.inc.c"