sm64

A Super Mario 64 decompilation
Log | Files | Refs | README | LICENSE

collision.inc.c (1015B)


      1 // 0x0700C758 - 0x0700C824
      2 const Collision jrb_seg7_collision_rock_solid[] = {
      3     COL_INIT(),
      4     COL_VERTEX_INIT(0xC),
      5     COL_VERTEX(305, -409, 0),
      6     COL_VERTEX(216, -808, -53),
      7     COL_VERTEX(32, -409, -338),
      8     COL_VERTEX(32, -409, 264),
      9     COL_VERTEX(28, -675, 134),
     10     COL_VERTEX(-66, -822, -143),
     11     COL_VERTEX(8, -822, -218),
     12     COL_VERTEX(-108, -9, -53),
     13     COL_VERTEX(28, -142, -182),
     14     COL_VERTEX(-306, -409, 0),
     15     COL_VERTEX(84, 29, 7),
     16     COL_VERTEX(8, 29, 82),
     17     COL_TRI_INIT(SURFACE_DEFAULT, 20),
     18     COL_TRI(7, 11, 10),
     19     COL_TRI(0, 1, 2),
     20     COL_TRI(0, 3, 4),
     21     COL_TRI(1, 0, 4),
     22     COL_TRI(5, 1, 4),
     23     COL_TRI(5, 6, 1),
     24     COL_TRI(2, 1, 6),
     25     COL_TRI(7, 8, 2),
     26     COL_TRI(2, 9, 7),
     27     COL_TRI(5, 2, 6),
     28     COL_TRI(5, 9, 2),
     29     COL_TRI(4, 9, 5),
     30     COL_TRI(4, 3, 9),
     31     COL_TRI(8, 7, 10),
     32     COL_TRI(7, 9, 11),
     33     COL_TRI(0, 2, 8),
     34     COL_TRI(11, 3, 10),
     35     COL_TRI(9, 3, 11),
     36     COL_TRI(3, 0, 10),
     37     COL_TRI(10, 0, 8),
     38     COL_TRI_STOP(),
     39     COL_END(),
     40 };