sm64

A Super Mario 64 decompilation
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level_defines.h (6380B)


      1 #ifdef VERSION_JP
      2 #define VAL_DIFF 25000
      3 #else
      4 #define VAL_DIFF 60000
      5 #endif
      6 
      7 // Define lists for list of level for macros. Each of the following fields are described:
      8 // Argument 1: Internal ROM name of the level.
      9 // Argument 2: Level enumerator for enum used to identify the level ID.
     10 // Argument 3: Course enumerator for enum used to identify the course ID.
     11 // Argument 4: Shorthand name of the level which should be the name of the levels/ folder of the level.
     12 // Argument 5: The shared texture bin used.
     13 // Argument 6: Acoustic reaches for each levels.
     14 // Argument 7, 8, 9: Echo levels for individual areas.
     15 // Argument 10: Specify dynamic music tables for levels, if specified. _ for none.
     16 // Argument 11: Specify level camera table, if specified. _ for none.
     17 
     18 // NOTE: Be sure to edit sZoomOutAreaMasks in camera.c, as there isnt a good way to macro those right now.
     19 // TODO: Figure something out for sZoomOutAreaMasks?
     20 STUB_LEVEL(  "",               LEVEL_UNKNOWN_1,        COURSE_NONE,                                 20000,    0x00, 0x00, 0x00, _,         _)
     21 STUB_LEVEL(  "",               LEVEL_UNKNOWN_2,        COURSE_NONE,                                 20000,    0x00, 0x00, 0x00, _,         _)
     22 STUB_LEVEL(  "",               LEVEL_UNKNOWN_3,        COURSE_NONE,                                 20000,    0x00, 0x00, 0x00, _,         _)
     23 DEFINE_LEVEL("TERESA OBAKE",   LEVEL_BBH,              COURSE_BBH,      bbh,              spooky,   28000,    0x28, 0x28, 0x28, sDynBBH,   sCamBBH)
     24 DEFINE_LEVEL("YYAMA1 % YSLD1", LEVEL_CCM,              COURSE_CCM,      ccm,              snow,     17000,    0x10, 0x38, 0x38, _,         sCamCCM)
     25 DEFINE_LEVEL("SELECT ROOM",    LEVEL_CASTLE,           COURSE_NONE,     castle_inside,    inside,   20000,    0x20, 0x20, 0x30, _,         sCamCastle)
     26 DEFINE_LEVEL("HORROR DUNGEON", LEVEL_HMC,              COURSE_HMC,      hmc,              cave,     16000,    0x28, 0x28, 0x28, sDynHMC,   sCamHMC)
     27 DEFINE_LEVEL("SABAKU % PYRMD", LEVEL_SSL,              COURSE_SSL,      ssl,              generic,  15000,    0x08, 0x30, 0x30, _,         sCamSSL)
     28 DEFINE_LEVEL("BATTLE FIELD",   LEVEL_BOB,              COURSE_BOB,      bob,              generic,  15000,    0x08, 0x08, 0x08, _,         _)
     29 DEFINE_LEVEL("YUKIYAMA2",      LEVEL_SL,               COURSE_SL,       sl,               snow,     14000,    0x10, 0x28, 0x28, _,         sCamSL)
     30 DEFINE_LEVEL("POOL KAI",       LEVEL_WDW,              COURSE_WDW,      wdw,              grass,    17000,    0x10, 0x18, 0x18, sDynWDW,   _)
     31 DEFINE_LEVEL("WTDG % TINBOTU", LEVEL_JRB,              COURSE_JRB,      jrb,              water,    20000,    0x10, 0x18, 0x18, sDynJRB,   _)
     32 DEFINE_LEVEL("BIG WORLD",      LEVEL_THI,              COURSE_THI,      thi,              grass,    20000,    0x0c, 0x0c, 0x20, _,         sCamTHI)
     33 DEFINE_LEVEL("CLOCK TOWER",    LEVEL_TTC,              COURSE_TTC,      ttc,              machine,  18000,    0x18, 0x18, 0x18, _,         _)
     34 DEFINE_LEVEL("RAINBOW CRUISE", LEVEL_RR,               COURSE_RR,       rr,               sky,      20000,    0x20, 0x20, 0x20, _,         sCamRR)
     35 DEFINE_LEVEL("MAIN MAP",       LEVEL_CASTLE_GROUNDS,   COURSE_NONE,     castle_grounds,   outside,  25000,    0x08, 0x08, 0x08, _,         _)
     36 DEFINE_LEVEL("EXT1 YOKO SCRL", LEVEL_BITDW,            COURSE_BITDW,    bitdw,            sky,      16000,    0x28, 0x28, 0x28, _,         _)
     37 DEFINE_LEVEL("EXT7 HORI MINI", LEVEL_VCUTM,            COURSE_VCUTM,    vcutm,            outside,  30000,    0x28, 0x28, 0x28, _,         _)
     38 DEFINE_LEVEL("EXT2 TIKA LAVA", LEVEL_BITFS,            COURSE_BITFS,    bitfs,            sky,      16000,    0x28, 0x28, 0x28, _,         _)
     39 DEFINE_LEVEL("EXT9 SUISOU",    LEVEL_SA,               COURSE_SA,       sa,               inside,   20000,    0x10, 0x10, 0x10, _,         _)
     40 DEFINE_LEVEL("EXT3 HEAVEN",    LEVEL_BITS,             COURSE_BITS,     bits,             sky,      16000,    0x28, 0x28, 0x28, _,         _)
     41 DEFINE_LEVEL("FIREB1 % INVLC", LEVEL_LLL,              COURSE_LLL,      lll,              fire,     22000,    0x08, 0x30, 0x30, _,         _)
     42 DEFINE_LEVEL("WATER LAND",     LEVEL_DDD,              COURSE_DDD,      ddd,              water,    17000,    0x10, 0x20, 0x20, sDynDDD,   _)
     43 DEFINE_LEVEL("MOUNTAIN",       LEVEL_WF,               COURSE_WF,       wf,               grass,    13000,    0x08, 0x08, 0x08, _,         _)
     44 DEFINE_LEVEL("ENDING",         LEVEL_ENDING,           COURSE_CAKE_END, ending,           generic,  20000,    0x00, 0x00, 0x00, _,         _)
     45 DEFINE_LEVEL("URANIWA",        LEVEL_CASTLE_COURTYARD, COURSE_NONE,     castle_courtyard, outside,  20000,    0x08, 0x08, 0x08, _,         _)
     46 DEFINE_LEVEL("EXT4 MINI SLID", LEVEL_PSS,              COURSE_PSS,      pss,              mountain, 20000,    0x28, 0x28, 0x28, _,         _)
     47 DEFINE_LEVEL("IN THE FALL",    LEVEL_COTMC,            COURSE_COTMC,    cotmc,            cave,     18000,    0x28, 0x28, 0x28, _,         sCamCotMC)
     48 DEFINE_LEVEL("EXT6 MARIO FLY", LEVEL_TOTWC,            COURSE_TOTWC,    totwc,            sky,      20000,    0x20, 0x20, 0x20, _,         _)
     49 DEFINE_LEVEL("KUPPA1",         LEVEL_BOWSER_1,         COURSE_BITDW,    bowser_1,         generic,  VAL_DIFF, 0x40, 0x40, 0x40, _,         _)
     50 DEFINE_LEVEL("EXT8 BLUE SKY",  LEVEL_WMOTR,            COURSE_WMOTR,    wmotr,            generic,  20000,    0x28, 0x28, 0x28, _,         _)
     51 STUB_LEVEL(  "",               LEVEL_UNKNOWN_32,       COURSE_NONE,                                 20000,    0x70, 0x00, 0x00, _,         _)
     52 DEFINE_LEVEL("KUPPA2",         LEVEL_BOWSER_2,         COURSE_BITFS,    bowser_2,         fire,     VAL_DIFF, 0x40, 0x40, 0x40, _,         _)
     53 DEFINE_LEVEL("KUPPA3",         LEVEL_BOWSER_3,         COURSE_BITS,     bowser_3,         generic,  VAL_DIFF, 0x40, 0x40, 0x40, _,         _)
     54 STUB_LEVEL(  "",               LEVEL_UNKNOWN_35,       COURSE_NONE,                                 20000,    0x00, 0x00, 0x00, _,         _)
     55 DEFINE_LEVEL("DONKEY % SLID2", LEVEL_TTM,              COURSE_TTM,      ttm,              mountain, 15000,    0x08, 0x08, 0x08, _,         _)
     56 STUB_LEVEL(  "",               LEVEL_UNKNOWN_37,       COURSE_NONE,                                 20000,    0x00, 0x00, 0x00, _,         _)
     57 STUB_LEVEL(  "",               LEVEL_UNKNOWN_38,       COURSE_NONE,                                 20000,    0x00, 0x00, 0x00, sDynUnk38, _)