sm64

A Super Mario 64 decompilation
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collision.inc.c (927B)


      1 // 0x0701D71C - 0x0701D7D0
      2 const Collision lll_seg7_collision_hexagonal_platform[] = {
      3     COL_INIT(),
      4     COL_VERTEX_INIT(0xC),
      5     COL_VERTEX(0, 0, -895),
      6     COL_VERTEX(768, 307, -383),
      7     COL_VERTEX(768, 0, -383),
      8     COL_VERTEX(768, 307, 384),
      9     COL_VERTEX(768, 0, 384),
     10     COL_VERTEX(0, 307, -895),
     11     COL_VERTEX(0, 307, 896),
     12     COL_VERTEX(0, 0, 896),
     13     COL_VERTEX(-767, 307, 384),
     14     COL_VERTEX(-767, 0, 384),
     15     COL_VERTEX(-767, 307, -383),
     16     COL_VERTEX(-767, 0, -383),
     17     COL_TRI_INIT(SURFACE_DEFAULT, 16),
     18     COL_TRI(0, 1, 2),
     19     COL_TRI(2, 1, 3),
     20     COL_TRI(2, 3, 4),
     21     COL_TRI(0, 5, 1),
     22     COL_TRI(5, 3, 1),
     23     COL_TRI(5, 6, 3),
     24     COL_TRI(4, 3, 6),
     25     COL_TRI(4, 6, 7),
     26     COL_TRI(5, 8, 6),
     27     COL_TRI(7, 6, 8),
     28     COL_TRI(7, 8, 9),
     29     COL_TRI(5, 10, 8),
     30     COL_TRI(9, 8, 10),
     31     COL_TRI(9, 10, 11),
     32     COL_TRI(11, 10, 5),
     33     COL_TRI(11, 5, 0),
     34     COL_TRI_STOP(),
     35     COL_END(),
     36 };