sm64

A Super Mario 64 decompilation
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light.inc.c (939B)


      1 // 0x0700FC00 - 0x0700FC18
      2 static const Lights1 lll_seg7_lights_0700FC00 = gdSPDefLights1(
      3     0x3f, 0x3f, 0x3f,
      4     0xff, 0xff, 0xff, 0x28, 0x28, 0x28
      5 );
      6 
      7 // Unreferenced light group
      8 UNUSED static const Lights1 lll_lights_unused1 = gdSPDefLights1(
      9     0x00, 0x00, 0x00,
     10     0x00, 0x00, 0x00, 0x28, 0x28, 0x28
     11 );
     12 
     13 // Unreferenced light group
     14 UNUSED static const Lights1 lll_lights_unused2 = gdSPDefLights1(
     15     0x3f, 0x00, 0x00,
     16     0xff, 0x00, 0x00, 0x28, 0x28, 0x28
     17 );
     18 
     19 // 0x0700FC48 - 0x0700FC60
     20 static const Lights1 lll_seg7_lights_0700FC48 = gdSPDefLights1(
     21     0x19, 0x19, 0x19,
     22     0x64, 0x64, 0x64, 0x28, 0x28, 0x28
     23 );
     24 
     25 // 0x0700FC60 - 0x0700FC78
     26 static const Lights1 lll_seg7_lights_0700FC60 = gdSPDefLights1(
     27     0x32, 0x32, 0x32,
     28     0xc8, 0xc8, 0xc8, 0x28, 0x28, 0x28
     29 );
     30 
     31 // 0x0700FC78 - 0x0700FC90
     32 static const Lights1 lll_seg7_lights_0700FC78 = gdSPDefLights1(
     33     0x3f, 0x3f, 0x3f,
     34     0xff, 0xff, 0xff, 0x28, 0x28, 0x28
     35 );