sm64

A Super Mario 64 decompilation
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collision.inc.c (656B)


      1 // 0x0701D21C - 0x0701D294
      2 const Collision lll_seg7_collision_0701D21C[] = {
      3     COL_INIT(),
      4     COL_VERTEX_INIT(0x8),
      5     COL_VERTEX(-255, 0, 64),
      6     COL_VERTEX(-255, 154, -63),
      7     COL_VERTEX(-255, 0, -63),
      8     COL_VERTEX(256, 154, -63),
      9     COL_VERTEX(256, 0, -63),
     10     COL_VERTEX(-255, 154, 64),
     11     COL_VERTEX(256, 154, 64),
     12     COL_VERTEX(256, 0, 64),
     13     COL_TRI_INIT(SURFACE_DEFAULT, 10),
     14     COL_TRI(0, 1, 2),
     15     COL_TRI(2, 1, 3),
     16     COL_TRI(2, 3, 4),
     17     COL_TRI(5, 3, 1),
     18     COL_TRI(0, 5, 1),
     19     COL_TRI(5, 6, 3),
     20     COL_TRI(3, 6, 7),
     21     COL_TRI(3, 7, 4),
     22     COL_TRI(7, 6, 5),
     23     COL_TRI(7, 5, 0),
     24     COL_TRI_STOP(),
     25     COL_END(),
     26 };