sm64

A Super Mario 64 decompilation
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collision.inc.c (1385B)


      1 // 0x0701D608 - 0x0701D71C
      2 const Collision lll_seg7_collision_pitoune[] = {
      3     COL_INIT(),
      4     COL_VERTEX_INIT(0x10),
      5     COL_VERTEX(1024, 106, 256),
      6     COL_VERTEX(1024, 256, -105),
      7     COL_VERTEX(1024, 256, 106),
      8     COL_VERTEX(1024, 106, -255),
      9     COL_VERTEX(1024, -105, -255),
     10     COL_VERTEX(1024, -255, -105),
     11     COL_VERTEX(1024, -255, 106),
     12     COL_VERTEX(1024, -105, 256),
     13     COL_VERTEX(-1023, 256, 106),
     14     COL_VERTEX(-1023, 106, 256),
     15     COL_VERTEX(-1023, -255, 106),
     16     COL_VERTEX(-1023, 256, -105),
     17     COL_VERTEX(-1023, -105, 256),
     18     COL_VERTEX(-1023, 106, -255),
     19     COL_VERTEX(-1023, -105, -255),
     20     COL_VERTEX(-1023, -255, -105),
     21     COL_TRI_INIT(SURFACE_NOT_SLIPPERY, 28),
     22     COL_TRI(2, 9, 0),
     23     COL_TRI(0, 1, 2),
     24     COL_TRI(0, 3, 1),
     25     COL_TRI(0, 4, 3),
     26     COL_TRI(0, 5, 4),
     27     COL_TRI(0, 6, 5),
     28     COL_TRI(0, 7, 6),
     29     COL_TRI(2, 8, 9),
     30     COL_TRI(1, 8, 2),
     31     COL_TRI(10, 8, 11),
     32     COL_TRI(10, 9, 8),
     33     COL_TRI(1, 11, 8),
     34     COL_TRI(0, 9, 12),
     35     COL_TRI(10, 12, 9),
     36     COL_TRI(0, 12, 7),
     37     COL_TRI(3, 11, 1),
     38     COL_TRI(10, 11, 13),
     39     COL_TRI(3, 13, 11),
     40     COL_TRI(4, 13, 3),
     41     COL_TRI(10, 13, 14),
     42     COL_TRI(4, 14, 13),
     43     COL_TRI(5, 14, 4),
     44     COL_TRI(7, 12, 10),
     45     COL_TRI(7, 10, 6),
     46     COL_TRI(10, 14, 15),
     47     COL_TRI(5, 15, 14),
     48     COL_TRI(6, 15, 5),
     49     COL_TRI(6, 10, 15),
     50     COL_TRI_STOP(),
     51     COL_END(),
     52 };