collision.inc.c (1385B)
1 // 0x0701D608 - 0x0701D71C 2 const Collision lll_seg7_collision_pitoune[] = { 3 COL_INIT(), 4 COL_VERTEX_INIT(0x10), 5 COL_VERTEX(1024, 106, 256), 6 COL_VERTEX(1024, 256, -105), 7 COL_VERTEX(1024, 256, 106), 8 COL_VERTEX(1024, 106, -255), 9 COL_VERTEX(1024, -105, -255), 10 COL_VERTEX(1024, -255, -105), 11 COL_VERTEX(1024, -255, 106), 12 COL_VERTEX(1024, -105, 256), 13 COL_VERTEX(-1023, 256, 106), 14 COL_VERTEX(-1023, 106, 256), 15 COL_VERTEX(-1023, -255, 106), 16 COL_VERTEX(-1023, 256, -105), 17 COL_VERTEX(-1023, -105, 256), 18 COL_VERTEX(-1023, 106, -255), 19 COL_VERTEX(-1023, -105, -255), 20 COL_VERTEX(-1023, -255, -105), 21 COL_TRI_INIT(SURFACE_NOT_SLIPPERY, 28), 22 COL_TRI(2, 9, 0), 23 COL_TRI(0, 1, 2), 24 COL_TRI(0, 3, 1), 25 COL_TRI(0, 4, 3), 26 COL_TRI(0, 5, 4), 27 COL_TRI(0, 6, 5), 28 COL_TRI(0, 7, 6), 29 COL_TRI(2, 8, 9), 30 COL_TRI(1, 8, 2), 31 COL_TRI(10, 8, 11), 32 COL_TRI(10, 9, 8), 33 COL_TRI(1, 11, 8), 34 COL_TRI(0, 9, 12), 35 COL_TRI(10, 12, 9), 36 COL_TRI(0, 12, 7), 37 COL_TRI(3, 11, 1), 38 COL_TRI(10, 11, 13), 39 COL_TRI(3, 13, 11), 40 COL_TRI(4, 13, 3), 41 COL_TRI(10, 13, 14), 42 COL_TRI(4, 14, 13), 43 COL_TRI(5, 14, 4), 44 COL_TRI(7, 12, 10), 45 COL_TRI(7, 10, 6), 46 COL_TRI(10, 14, 15), 47 COL_TRI(5, 15, 14), 48 COL_TRI(6, 15, 5), 49 COL_TRI(6, 10, 15), 50 COL_TRI_STOP(), 51 COL_END(), 52 };