sm64

A Super Mario 64 decompilation
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collision.inc.c (918B)


      1 // 0x0701D138 - 0x0701D1EC
      2 const Collision lll_seg7_collision_rotating_fire_bars[] = {
      3     COL_INIT(),
      4     COL_VERTEX_INIT(0xC),
      5     COL_VERTEX(-165, 0, 0),
      6     COL_VERTEX(-115, 205, 0),
      7     COL_VERTEX(-57, 205, -100),
      8     COL_VERTEX(-82, 0, -143),
      9     COL_VERTEX(-82, 0, 144),
     10     COL_VERTEX(-57, 205, 101),
     11     COL_VERTEX(58, 205, -100),
     12     COL_VERTEX(58, 205, 101),
     13     COL_VERTEX(116, 205, 0),
     14     COL_VERTEX(83, 0, -143),
     15     COL_VERTEX(83, 0, 144),
     16     COL_VERTEX(166, 0, 0),
     17     COL_TRI_INIT(SURFACE_DEFAULT, 16),
     18     COL_TRI(0, 1, 2),
     19     COL_TRI(0, 2, 3),
     20     COL_TRI(4, 5, 0),
     21     COL_TRI(5, 1, 0),
     22     COL_TRI(3, 2, 6),
     23     COL_TRI(2, 1, 5),
     24     COL_TRI(2, 5, 7),
     25     COL_TRI(2, 7, 8),
     26     COL_TRI(2, 8, 6),
     27     COL_TRI(3, 6, 9),
     28     COL_TRI(10, 5, 4),
     29     COL_TRI(10, 7, 5),
     30     COL_TRI(11, 8, 7),
     31     COL_TRI(11, 7, 10),
     32     COL_TRI(9, 6, 8),
     33     COL_TRI(9, 8, 11),
     34     COL_TRI_STOP(),
     35     COL_END(),
     36 };