collision.inc.c (1801B)
1 // 0x0701D294 - 0x0701D408 2 const Collision lll_seg7_collision_rotating_platform[] = { 3 COL_INIT(), 4 COL_VERTEX_INIT(0x18), 5 COL_VERTEX(-895, 0, 512), 6 COL_VERTEX(-895, 154, 512), 7 COL_VERTEX(0, 154, 1024), 8 COL_VERTEX(-1535, 154, 896), 9 COL_VERTEX(0, 154, 1792), 10 COL_VERTEX(0, 0, 1792), 11 COL_VERTEX(-1535, 0, 896), 12 COL_VERTEX(0, 0, 1024), 13 COL_VERTEX(896, 154, 512), 14 COL_VERTEX(896, 0, 512), 15 COL_VERTEX(1536, 154, 896), 16 COL_VERTEX(896, 154, -511), 17 COL_VERTEX(1536, 0, -895), 18 COL_VERTEX(1536, 0, 896), 19 COL_VERTEX(-895, 0, -511), 20 COL_VERTEX(-1535, 154, -895), 21 COL_VERTEX(0, 0, -1023), 22 COL_VERTEX(-895, 154, -511), 23 COL_VERTEX(-1535, 0, -895), 24 COL_VERTEX(0, 154, -1023), 25 COL_VERTEX(896, 0, -511), 26 COL_VERTEX(0, 0, -1791), 27 COL_VERTEX(1536, 154, -895), 28 COL_VERTEX(0, 154, -1791), 29 COL_TRI_INIT(SURFACE_DEFAULT, 36), 30 COL_TRI(0, 1, 2), 31 COL_TRI(1, 3, 4), 32 COL_TRI(1, 4, 2), 33 COL_TRI(5, 4, 3), 34 COL_TRI(5, 3, 6), 35 COL_TRI(0, 2, 7), 36 COL_TRI(7, 2, 8), 37 COL_TRI(7, 8, 9), 38 COL_TRI(2, 4, 10), 39 COL_TRI(2, 10, 8), 40 COL_TRI(9, 11, 20), 41 COL_TRI(9, 8, 11), 42 COL_TRI(12, 10, 13), 43 COL_TRI(13, 4, 5), 44 COL_TRI(13, 10, 4), 45 COL_TRI(14, 1, 0), 46 COL_TRI(19, 23, 15), 47 COL_TRI(6, 15, 18), 48 COL_TRI(6, 3, 15), 49 COL_TRI(16, 17, 14), 50 COL_TRI(14, 17, 1), 51 COL_TRI(17, 3, 1), 52 COL_TRI(17, 15, 3), 53 COL_TRI(18, 15, 23), 54 COL_TRI(18, 23, 21), 55 COL_TRI(16, 19, 17), 56 COL_TRI(19, 15, 17), 57 COL_TRI(8, 22, 11), 58 COL_TRI(20, 19, 16), 59 COL_TRI(20, 11, 19), 60 COL_TRI(11, 22, 23), 61 COL_TRI(11, 23, 19), 62 COL_TRI(21, 23, 22), 63 COL_TRI(21, 22, 12), 64 COL_TRI(12, 22, 10), 65 COL_TRI(8, 10, 22), 66 COL_TRI_STOP(), 67 COL_END(), 68 };