sm64

A Super Mario 64 decompilation
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collision.inc.c (479B)


      1 // 0x0701D408 - 0x0701D450
      2 const Collision lll_seg7_collision_slow_tilting_platform[] = {
      3     COL_INIT(),
      4     COL_VERTEX_INIT(0x6),
      5     COL_VERTEX(-383, 0, -1023),
      6     COL_VERTEX(5, 41, 1024),
      7     COL_VERTEX(5, 41, -1023),
      8     COL_VERTEX(-383, 0, 1024),
      9     COL_VERTEX(384, 0, -1023),
     10     COL_VERTEX(384, 0, 1024),
     11     COL_TRI_INIT(SURFACE_DEFAULT, 4),
     12     COL_TRI(0, 1, 2),
     13     COL_TRI(0, 3, 1),
     14     COL_TRI(1, 4, 2),
     15     COL_TRI(1, 5, 4),
     16     COL_TRI_STOP(),
     17     COL_END(),
     18 };