sm64

A Super Mario 64 decompilation
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collision.inc.c (985B)


      1 // 0x0701D450 - 0x0701D510
      2 const Collision lll_seg7_collision_sinking_pyramids[] = {
      3     COL_INIT(),
      4     COL_VERTEX_INIT(0xE),
      5     COL_VERTEX(0, 0, -1023),
      6     COL_VERTEX(-1, 0, 0),
      7     COL_VERTEX(514, 41, -511),
      8     COL_VERTEX(1024, 0, 0),
      9     COL_VERTEX(1024, 0, -1023),
     10     COL_VERTEX(514, 41, 512),
     11     COL_VERTEX(0, 0, 0),
     12     COL_VERTEX(1024, 0, 1024),
     13     COL_VERTEX(0, 0, 1024),
     14     COL_VERTEX(-509, 41, -511),
     15     COL_VERTEX(-1023, 0, 0),
     16     COL_VERTEX(-1023, 0, -1023),
     17     COL_VERTEX(-1023, 0, 1024),
     18     COL_VERTEX(-509, 41, 512),
     19     COL_TRI_INIT(SURFACE_DEFAULT, 16),
     20     COL_TRI(10, 12, 13),
     21     COL_TRI(0, 1, 2),
     22     COL_TRI(1, 3, 2),
     23     COL_TRI(4, 2, 3),
     24     COL_TRI(5, 3, 6),
     25     COL_TRI(7, 3, 5),
     26     COL_TRI(4, 0, 2),
     27     COL_TRI(8, 5, 6),
     28     COL_TRI(8, 7, 5),
     29     COL_TRI(9, 10, 1),
     30     COL_TRI(11, 10, 9),
     31     COL_TRI(0, 11, 9),
     32     COL_TRI(12, 8, 13),
     33     COL_TRI(13, 8, 6),
     34     COL_TRI(10, 13, 6),
     35     COL_TRI(0, 9, 1),
     36     COL_TRI_STOP(),
     37     COL_END(),
     38 };