collision.inc.c (985B)
1 // 0x0701D450 - 0x0701D510 2 const Collision lll_seg7_collision_sinking_pyramids[] = { 3 COL_INIT(), 4 COL_VERTEX_INIT(0xE), 5 COL_VERTEX(0, 0, -1023), 6 COL_VERTEX(-1, 0, 0), 7 COL_VERTEX(514, 41, -511), 8 COL_VERTEX(1024, 0, 0), 9 COL_VERTEX(1024, 0, -1023), 10 COL_VERTEX(514, 41, 512), 11 COL_VERTEX(0, 0, 0), 12 COL_VERTEX(1024, 0, 1024), 13 COL_VERTEX(0, 0, 1024), 14 COL_VERTEX(-509, 41, -511), 15 COL_VERTEX(-1023, 0, 0), 16 COL_VERTEX(-1023, 0, -1023), 17 COL_VERTEX(-1023, 0, 1024), 18 COL_VERTEX(-509, 41, 512), 19 COL_TRI_INIT(SURFACE_DEFAULT, 16), 20 COL_TRI(10, 12, 13), 21 COL_TRI(0, 1, 2), 22 COL_TRI(1, 3, 2), 23 COL_TRI(4, 2, 3), 24 COL_TRI(5, 3, 6), 25 COL_TRI(7, 3, 5), 26 COL_TRI(4, 0, 2), 27 COL_TRI(8, 5, 6), 28 COL_TRI(8, 7, 5), 29 COL_TRI(9, 10, 1), 30 COL_TRI(11, 10, 9), 31 COL_TRI(0, 11, 9), 32 COL_TRI(12, 8, 13), 33 COL_TRI(13, 8, 6), 34 COL_TRI(10, 13, 6), 35 COL_TRI(0, 9, 1), 36 COL_TRI_STOP(), 37 COL_END(), 38 };