collision.inc.c (488B)
1 // 0x0701D510 - 0x0701D55E 2 const Collision lll_seg7_collision_inverted_pyramid[] = { 3 COL_INIT(), 4 COL_VERTEX_INIT(0x5), 5 COL_VERTEX(0, 0, 0), 6 COL_VERTEX(307, 307, 307), 7 COL_VERTEX(-306, 307, 307), 8 COL_VERTEX(307, 307, -306), 9 COL_VERTEX(-306, 307, -306), 10 COL_TRI_INIT(SURFACE_DEFAULT, 6), 11 COL_TRI(0, 1, 2), 12 COL_TRI(0, 3, 1), 13 COL_TRI(1, 4, 2), 14 COL_TRI(1, 3, 4), 15 COL_TRI(0, 4, 3), 16 COL_TRI(0, 2, 4), 17 COL_TRI_STOP(), 18 COL_END(), 19 };