sm64

A Super Mario 64 decompilation
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collision.inc.c (488B)


      1 // 0x0701D510 - 0x0701D55E
      2 const Collision lll_seg7_collision_inverted_pyramid[] = {
      3     COL_INIT(),
      4     COL_VERTEX_INIT(0x5),
      5     COL_VERTEX(0, 0, 0),
      6     COL_VERTEX(307, 307, 307),
      7     COL_VERTEX(-306, 307, 307),
      8     COL_VERTEX(307, 307, -306),
      9     COL_VERTEX(-306, 307, -306),
     10     COL_TRI_INIT(SURFACE_DEFAULT, 6),
     11     COL_TRI(0, 1, 2),
     12     COL_TRI(0, 3, 1),
     13     COL_TRI(1, 4, 2),
     14     COL_TRI(1, 3, 4),
     15     COL_TRI(0, 4, 3),
     16     COL_TRI(0, 2, 4),
     17     COL_TRI_STOP(),
     18     COL_END(),
     19 };