sm64

A Super Mario 64 decompilation
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collision.inc.c (1000B)


      1 // 0x07029858 - 0x07029924
      2 const Collision rr_seg7_collision_07029858[] = {
      3     COL_INIT(),
      4     COL_VERTEX_INIT(0xC),
      5     COL_VERTEX(26, 154, 0),
      6     COL_VERTEX(666, 154, -613),
      7     COL_VERTEX(26, 154, -613),
      8     COL_VERTEX(666, 154, 410),
      9     COL_VERTEX(-665, 154, 410),
     10     COL_VERTEX(-665, 154, 0),
     11     COL_VERTEX(26, 0, 0),
     12     COL_VERTEX(-665, 0, 0),
     13     COL_VERTEX(-665, 0, 410),
     14     COL_VERTEX(666, 0, 410),
     15     COL_VERTEX(666, 0, -613),
     16     COL_VERTEX(26, 0, -613),
     17     COL_TRI_INIT(SURFACE_DEFAULT, 20),
     18     COL_TRI(0, 1, 2),
     19     COL_TRI(0, 3, 1),
     20     COL_TRI(0, 4, 3),
     21     COL_TRI(0, 5, 4),
     22     COL_TRI(6, 0, 2),
     23     COL_TRI(7, 0, 6),
     24     COL_TRI(7, 5, 0),
     25     COL_TRI(8, 5, 7),
     26     COL_TRI(8, 4, 5),
     27     COL_TRI(9, 4, 8),
     28     COL_TRI(9, 3, 4),
     29     COL_TRI(10, 3, 9),
     30     COL_TRI(10, 1, 3),
     31     COL_TRI(11, 2, 1),
     32     COL_TRI(11, 1, 10),
     33     COL_TRI(6, 2, 11),
     34     COL_TRI(6, 9, 8),
     35     COL_TRI(6, 10, 9),
     36     COL_TRI(6, 11, 10),
     37     COL_TRI(8, 7, 6),
     38     COL_TRI_STOP(),
     39     COL_END(),
     40 };