sm64

A Super Mario 64 decompilation
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collision.inc.c (1184B)


      1 // 0x07029508 - 0x070295F8
      2 const Collision rr_seg7_collision_07029508[] = {
      3     COL_INIT(),
      4     COL_VERTEX_INIT(0x10),
      5     COL_VERTEX(-578, 0, -578),
      6     COL_VERTEX(-578, 205, -578),
      7     COL_VERTEX(0, 205, -818),
      8     COL_VERTEX(0, 0, -818),
      9     COL_VERTEX(579, 0, 579),
     10     COL_VERTEX(819, 0, 0),
     11     COL_VERTEX(819, 205, 0),
     12     COL_VERTEX(579, 205, 579),
     13     COL_VERTEX(-818, 205, 0),
     14     COL_VERTEX(-818, 0, 0),
     15     COL_VERTEX(0, 205, 819),
     16     COL_VERTEX(-578, 0, 579),
     17     COL_VERTEX(0, 0, 819),
     18     COL_VERTEX(-578, 205, 579),
     19     COL_VERTEX(579, 205, -578),
     20     COL_VERTEX(579, 0, -578),
     21     COL_TRI_INIT(SURFACE_DEFAULT, 22),
     22     COL_TRI(10, 11, 12),
     23     COL_TRI(0, 1, 2),
     24     COL_TRI(0, 2, 3),
     25     COL_TRI(4, 5, 6),
     26     COL_TRI(4, 6, 7),
     27     COL_TRI(0, 8, 1),
     28     COL_TRI(0, 9, 8),
     29     COL_TRI(14, 2, 1),
     30     COL_TRI(10, 13, 11),
     31     COL_TRI(4, 7, 10),
     32     COL_TRI(4, 10, 12),
     33     COL_TRI(14, 7, 6),
     34     COL_TRI(14, 10, 7),
     35     COL_TRI(14, 13, 10),
     36     COL_TRI(14, 8, 13),
     37     COL_TRI(14, 1, 8),
     38     COL_TRI(13, 8, 9),
     39     COL_TRI(13, 9, 11),
     40     COL_TRI(2, 14, 3),
     41     COL_TRI(14, 15, 3),
     42     COL_TRI(5, 14, 6),
     43     COL_TRI(5, 15, 14),
     44     COL_TRI_STOP(),
     45     COL_END(),
     46 };