sm64

A Super Mario 64 decompilation
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header.h (355B)


      1 #ifndef SA_HEADER_H
      2 #define SA_HEADER_H
      3 
      4 #include "types.h"
      5 
      6 // geo
      7 extern const GeoLayout sa_geo_000170[];
      8 
      9 // leveldata
     10 extern const Gfx sa_seg7_dl_07002DE8[];
     11 extern const Gfx sa_seg7_dl_07002FD0[];
     12 extern const Collision sa_seg7_collision[];
     13 extern const MacroObject sa_seg7_macro_objs[];
     14 
     15 // script
     16 extern const LevelScript level_sa_entry[];
     17 
     18 #endif