scripts.c (17033B)
1 #include <ultra64.h> 2 #include "sm64.h" 3 #include "game/level_update.h" 4 #include "level_commands.h" 5 #include "game/area.h" 6 7 #include "make_const_nonconst.h" 8 9 #include "segment_symbols.h" 10 11 #include "actors/common0.h" 12 #include "actors/common1.h" 13 #include "actors/group0.h" 14 #include "actors/group1.h" 15 #include "actors/group2.h" 16 #include "actors/group3.h" 17 #include "actors/group4.h" 18 #include "actors/group5.h" 19 #include "actors/group6.h" 20 #include "actors/group7.h" 21 #include "actors/group8.h" 22 #include "actors/group9.h" 23 #include "actors/group10.h" 24 #include "actors/group11.h" 25 #include "actors/group12.h" 26 #include "actors/group13.h" 27 #include "actors/group14.h" 28 #include "actors/group15.h" 29 #include "actors/group16.h" 30 #include "actors/group17.h" 31 32 #include "levels/menu/header.h" 33 #include "levels/intro/header.h" 34 35 #include "level_headers.h" 36 37 #include "level_table.h" 38 39 #define STUB_LEVEL(_0, _1, _2, _3, _4, _5, _6, _7, _8) 40 #define DEFINE_LEVEL(_0, _1, _2, _3, _4, _5, _6, _7, _8, _9, _10) + 3 41 static const LevelScript script_exec_level_table[2 42 #include "level_defines.h" 43 ]; 44 #undef DEFINE_LEVEL 45 #undef STUB_LEVEL 46 47 static const LevelScript script_L1[4]; 48 static const LevelScript script_L2[4]; 49 static const LevelScript goto_mario_head_regular[4]; 50 static const LevelScript goto_mario_head_dizzy[4]; 51 static const LevelScript script_L5[4]; 52 53 #define STUB_LEVEL(_0, _1, _2, _3, _4, _5, _6, _7, _8) 54 #define DEFINE_LEVEL(_0, _1, _2, folder, _4, _5, _6, _7, _8, _9, _10) static const LevelScript script_exec_ ## folder [4 + 1]; 55 56 #include "level_defines.h" 57 58 #undef DEFINE_LEVEL 59 #undef STUB_LEVEL 60 61 const LevelScript level_main_scripts_entry[] = { 62 LOAD_MIO0(/*seg*/ 0x04, _group0_mio0SegmentRomStart, _group0_mio0SegmentRomEnd), 63 LOAD_MIO0(/*seg*/ 0x03, _common1_mio0SegmentRomStart, _common1_mio0SegmentRomEnd), 64 LOAD_RAW (/*seg*/ 0x17, _group0_geoSegmentRomStart, _group0_geoSegmentRomEnd), 65 LOAD_RAW (/*seg*/ 0x16, _common1_geoSegmentRomStart, _common1_geoSegmentRomEnd), 66 LOAD_RAW (/*seg*/ 0x13, _behaviorSegmentRomStart, _behaviorSegmentRomEnd), 67 ALLOC_LEVEL_POOL(), 68 LOAD_MODEL_FROM_GEO(MODEL_MARIO, mario_geo), 69 LOAD_MODEL_FROM_GEO(MODEL_SMOKE, smoke_geo), 70 LOAD_MODEL_FROM_GEO(MODEL_SPARKLES, sparkles_geo), 71 LOAD_MODEL_FROM_GEO(MODEL_BUBBLE, bubble_geo), 72 LOAD_MODEL_FROM_GEO(MODEL_SMALL_WATER_SPLASH, small_water_splash_geo), 73 LOAD_MODEL_FROM_GEO(MODEL_IDLE_WATER_WAVE, idle_water_wave_geo), 74 LOAD_MODEL_FROM_GEO(MODEL_WATER_SPLASH, water_splash_geo), 75 LOAD_MODEL_FROM_GEO(MODEL_WAVE_TRAIL, wave_trail_geo), 76 LOAD_MODEL_FROM_GEO(MODEL_YELLOW_COIN, yellow_coin_geo), 77 LOAD_MODEL_FROM_GEO(MODEL_STAR, star_geo), 78 LOAD_MODEL_FROM_GEO(MODEL_TRANSPARENT_STAR, transparent_star_geo), 79 LOAD_MODEL_FROM_GEO(MODEL_WOODEN_SIGNPOST, wooden_signpost_geo), 80 LOAD_MODEL_FROM_DL (MODEL_WHITE_PARTICLE_SMALL, white_particle_small_dl, LAYER_ALPHA), 81 LOAD_MODEL_FROM_GEO(MODEL_RED_FLAME, red_flame_geo), 82 LOAD_MODEL_FROM_GEO(MODEL_BLUE_FLAME, blue_flame_geo), 83 LOAD_MODEL_FROM_GEO(MODEL_BURN_SMOKE, burn_smoke_geo), 84 LOAD_MODEL_FROM_GEO(MODEL_LEAVES, leaves_geo), 85 LOAD_MODEL_FROM_GEO(MODEL_PURPLE_MARBLE, purple_marble_geo), 86 LOAD_MODEL_FROM_GEO(MODEL_FISH, fish_geo), 87 LOAD_MODEL_FROM_GEO(MODEL_FISH_SHADOW, fish_shadow_geo), 88 LOAD_MODEL_FROM_GEO(MODEL_SPARKLES_ANIMATION, sparkles_animation_geo), 89 LOAD_MODEL_FROM_DL (MODEL_SAND_DUST, sand_seg3_dl_0302BCD0, LAYER_ALPHA), 90 LOAD_MODEL_FROM_GEO(MODEL_BUTTERFLY, butterfly_geo), 91 LOAD_MODEL_FROM_GEO(MODEL_BURN_SMOKE_UNUSED, burn_smoke_geo), 92 LOAD_MODEL_FROM_DL (MODEL_PEBBLE, pebble_seg3_dl_0301CB00, LAYER_ALPHA), 93 LOAD_MODEL_FROM_GEO(MODEL_MIST, mist_geo), 94 LOAD_MODEL_FROM_GEO(MODEL_WHITE_PUFF, white_puff_geo), 95 LOAD_MODEL_FROM_DL (MODEL_WHITE_PARTICLE_DL, white_particle_dl, LAYER_ALPHA), 96 LOAD_MODEL_FROM_GEO(MODEL_WHITE_PARTICLE, white_particle_geo), 97 LOAD_MODEL_FROM_GEO(MODEL_YELLOW_COIN_NO_SHADOW, yellow_coin_no_shadow_geo), 98 LOAD_MODEL_FROM_GEO(MODEL_BLUE_COIN, blue_coin_geo), 99 LOAD_MODEL_FROM_GEO(MODEL_BLUE_COIN_NO_SHADOW, blue_coin_no_shadow_geo), 100 LOAD_MODEL_FROM_GEO(MODEL_MARIOS_WINGED_METAL_CAP, marios_winged_metal_cap_geo), 101 LOAD_MODEL_FROM_GEO(MODEL_MARIOS_METAL_CAP, marios_metal_cap_geo), 102 LOAD_MODEL_FROM_GEO(MODEL_MARIOS_WING_CAP, marios_wing_cap_geo), 103 LOAD_MODEL_FROM_GEO(MODEL_MARIOS_CAP, marios_cap_geo), 104 LOAD_MODEL_FROM_GEO(MODEL_MARIOS_CAP, marios_cap_geo), // repeated 105 LOAD_MODEL_FROM_GEO(MODEL_BOWSER_KEY_CUTSCENE, bowser_key_cutscene_geo), 106 LOAD_MODEL_FROM_GEO(MODEL_BOWSER_KEY, bowser_key_geo), 107 LOAD_MODEL_FROM_GEO(MODEL_RED_FLAME_SHADOW, red_flame_shadow_geo), 108 LOAD_MODEL_FROM_GEO(MODEL_1UP, mushroom_1up_geo), 109 LOAD_MODEL_FROM_GEO(MODEL_RED_COIN, red_coin_geo), 110 LOAD_MODEL_FROM_GEO(MODEL_RED_COIN_NO_SHADOW, red_coin_no_shadow_geo), 111 LOAD_MODEL_FROM_GEO(MODEL_NUMBER, number_geo), 112 LOAD_MODEL_FROM_GEO(MODEL_EXPLOSION, explosion_geo), 113 LOAD_MODEL_FROM_GEO(MODEL_DIRT_ANIMATION, dirt_animation_geo), 114 LOAD_MODEL_FROM_GEO(MODEL_CARTOON_STAR, cartoon_star_geo), 115 FREE_LEVEL_POOL(), 116 CALL(/*arg*/ 0, /*func*/ lvl_init_from_save_file), 117 LOOP_BEGIN(), 118 EXECUTE(/*seg*/ 0x14, _menuSegmentRomStart, _menuSegmentRomEnd, level_main_menu_entry_2), 119 JUMP_LINK(script_exec_level_table), 120 SLEEP(/*frames*/ 1), 121 LOOP_UNTIL(/*op*/ OP_LT, /*arg*/ 0), 122 JUMP_IF(/*op*/ OP_EQ, /*arg*/ -1, script_L2), 123 JUMP_IF(/*op*/ OP_EQ, /*arg*/ -2, goto_mario_head_regular), 124 JUMP_IF(/*op*/ OP_EQ, /*arg*/ -3, goto_mario_head_dizzy), 125 JUMP_IF(/*op*/ OP_EQ, /*arg*/ -8, script_L1), 126 JUMP_IF(/*op*/ OP_EQ, /*arg*/ -9, script_L5), 127 }; 128 129 static const LevelScript script_L1[] = { 130 EXIT_AND_EXECUTE(/*seg*/ 0x14, _introSegmentRomStart, _introSegmentRomEnd, level_intro_splash_screen), 131 }; 132 133 static const LevelScript script_L2[] = { 134 EXIT_AND_EXECUTE(/*seg*/ 0x0E, _endingSegmentRomStart, _endingSegmentRomEnd, level_ending_entry), 135 }; 136 137 static const LevelScript goto_mario_head_regular[] = { 138 EXIT_AND_EXECUTE(/*seg*/ 0x14, _introSegmentRomStart, _introSegmentRomEnd, level_intro_mario_head_regular), 139 }; 140 141 static const LevelScript goto_mario_head_dizzy[] = { 142 EXIT_AND_EXECUTE(/*seg*/ 0x14, _introSegmentRomStart, _introSegmentRomEnd, level_intro_mario_head_dizzy), 143 }; 144 145 static const LevelScript script_L5[] = { 146 EXIT_AND_EXECUTE(/*seg*/ 0x14, _introSegmentRomStart, _introSegmentRomEnd, level_intro_entry_4), 147 }; 148 149 // Include the level jumptable. 150 151 #define STUB_LEVEL(_0, _1, _2, _3, _4, _5, _6, _7, _8) 152 153 #define DEFINE_LEVEL(_0, levelenum, _2, folder, _4, _5, _6, _7, _8, _9, _10) JUMP_IF(OP_EQ, levelenum, script_exec_ ## folder), 154 155 static const LevelScript script_exec_level_table[] = { 156 GET_OR_SET(/*op*/ OP_GET, /*var*/ VAR_CURR_LEVEL_NUM), 157 #include "levels/level_defines.h" 158 EXIT(), 159 }; 160 #undef DEFINE_LEVEL 161 162 #define DEFINE_LEVEL(_0, _1, _2, folder, _4, _5, _6, _7, _8, _9, _10) \ 163 static const LevelScript script_exec_ ## folder [] = { \ 164 EXECUTE(0x0E, _ ## folder ## SegmentRomStart, _ ## folder ## SegmentRomEnd, level_ ## folder ## _entry), \ 165 RETURN(), \ 166 }; 167 168 #include "levels/level_defines.h" 169 #undef STUB_LEVEL 170 #undef DEFINE_LEVEL 171 172 const LevelScript script_func_global_1[] = { 173 LOAD_MODEL_FROM_GEO(MODEL_BLUE_COIN_SWITCH, blue_coin_switch_geo), 174 LOAD_MODEL_FROM_GEO(MODEL_AMP, dAmpGeo), 175 LOAD_MODEL_FROM_GEO(MODEL_PURPLE_SWITCH, purple_switch_geo), 176 LOAD_MODEL_FROM_GEO(MODEL_CHECKERBOARD_PLATFORM, checkerboard_platform_geo), 177 LOAD_MODEL_FROM_GEO(MODEL_BREAKABLE_BOX, breakable_box_geo), 178 LOAD_MODEL_FROM_GEO(MODEL_BREAKABLE_BOX_SMALL, breakable_box_small_geo), 179 LOAD_MODEL_FROM_GEO(MODEL_EXCLAMATION_BOX_OUTLINE, exclamation_box_outline_geo), 180 LOAD_MODEL_FROM_GEO(MODEL_EXCLAMATION_BOX, exclamation_box_geo), 181 LOAD_MODEL_FROM_GEO(MODEL_GOOMBA, goomba_geo), 182 LOAD_MODEL_FROM_DL (MODEL_EXCLAMATION_POINT, exclamation_box_outline_seg8_dl_08025F08, LAYER_ALPHA), 183 LOAD_MODEL_FROM_GEO(MODEL_KOOPA_SHELL, koopa_shell_geo), 184 LOAD_MODEL_FROM_GEO(MODEL_METAL_BOX, metal_box_geo), 185 LOAD_MODEL_FROM_DL (MODEL_METAL_BOX_DL, metal_box_dl, LAYER_OPAQUE), 186 LOAD_MODEL_FROM_GEO(MODEL_BLACK_BOBOMB, black_bobomb_geo), 187 LOAD_MODEL_FROM_GEO(MODEL_BOBOMB_BUDDY, bobomb_buddy_geo), 188 LOAD_MODEL_FROM_DL (MODEL_DL_CANNON_LID, cannon_lid_seg8_dl_080048E0, LAYER_OPAQUE), 189 LOAD_MODEL_FROM_GEO(MODEL_BOWLING_BALL, bowling_ball_geo), 190 LOAD_MODEL_FROM_GEO(MODEL_CANNON_BARREL, cannon_barrel_geo), 191 LOAD_MODEL_FROM_GEO(MODEL_CANNON_BASE, cannon_base_geo), 192 LOAD_MODEL_FROM_GEO(MODEL_HEART, heart_geo), 193 LOAD_MODEL_FROM_GEO(MODEL_FLYGUY, flyguy_geo), 194 LOAD_MODEL_FROM_GEO(MODEL_CHUCKYA, chuckya_geo), 195 LOAD_MODEL_FROM_GEO(MODEL_TRAJECTORY_MARKER_BALL, bowling_ball_track_geo), 196 RETURN(), 197 }; 198 199 const LevelScript script_func_global_2[] = { 200 LOAD_MODEL_FROM_GEO(MODEL_BULLET_BILL, bullet_bill_geo), 201 LOAD_MODEL_FROM_GEO(MODEL_YELLOW_SPHERE, yellow_sphere_geo), 202 LOAD_MODEL_FROM_GEO(MODEL_HOOT, hoot_geo), 203 LOAD_MODEL_FROM_GEO(MODEL_YOSHI_EGG, yoshi_egg_geo), 204 LOAD_MODEL_FROM_GEO(MODEL_THWOMP, thwomp_geo), 205 LOAD_MODEL_FROM_GEO(MODEL_HEAVE_HO, heave_ho_geo), 206 RETURN(), 207 }; 208 209 const LevelScript script_func_global_3[] = { 210 LOAD_MODEL_FROM_GEO(MODEL_BLARGG, blargg_geo), 211 LOAD_MODEL_FROM_GEO(MODEL_BULLY, bully_geo), 212 LOAD_MODEL_FROM_GEO(MODEL_BULLY_BOSS, bully_boss_geo), 213 RETURN(), 214 }; 215 216 const LevelScript script_func_global_4[] = { 217 LOAD_MODEL_FROM_GEO(MODEL_WATER_BOMB, water_bomb_geo), 218 LOAD_MODEL_FROM_GEO(MODEL_WATER_BOMB_SHADOW, water_bomb_shadow_geo), 219 LOAD_MODEL_FROM_GEO(MODEL_KING_BOBOMB, king_bobomb_geo), 220 RETURN(), 221 }; 222 223 const LevelScript script_func_global_5[] = { 224 LOAD_MODEL_FROM_GEO(MODEL_MANTA_RAY, manta_seg5_geo_05008D14), 225 LOAD_MODEL_FROM_GEO(MODEL_UNAGI, unagi_geo), 226 LOAD_MODEL_FROM_GEO(MODEL_SUSHI, sushi_geo), 227 LOAD_MODEL_FROM_DL (MODEL_DL_WHIRLPOOL, whirlpool_seg5_dl_05013CB8, LAYER_TRANSPARENT), 228 LOAD_MODEL_FROM_GEO(MODEL_CLAM_SHELL, clam_shell_geo), 229 RETURN(), 230 }; 231 232 const LevelScript script_func_global_6[] = { 233 LOAD_MODEL_FROM_GEO(MODEL_POKEY_HEAD, pokey_head_geo), 234 LOAD_MODEL_FROM_GEO(MODEL_POKEY_BODY_PART, pokey_body_part_geo), 235 LOAD_MODEL_FROM_GEO(MODEL_TWEESTER, tweester_geo), 236 LOAD_MODEL_FROM_GEO(MODEL_KLEPTO, klepto_geo), 237 LOAD_MODEL_FROM_GEO(MODEL_EYEROK_LEFT_HAND, eyerok_left_hand_geo), 238 LOAD_MODEL_FROM_GEO(MODEL_EYEROK_RIGHT_HAND, eyerok_right_hand_geo), 239 RETURN(), 240 }; 241 242 const LevelScript script_func_global_7[] = { 243 LOAD_MODEL_FROM_DL (MODEL_DL_MONTY_MOLE_HOLE, monty_mole_hole_seg5_dl_05000840, LAYER_TRANSPARENT_DECAL), 244 LOAD_MODEL_FROM_GEO(MODEL_MONTY_MOLE, monty_mole_geo), 245 LOAD_MODEL_FROM_GEO(MODEL_UKIKI, ukiki_geo), 246 LOAD_MODEL_FROM_GEO(MODEL_FWOOSH, fwoosh_geo), 247 RETURN(), 248 }; 249 250 const LevelScript script_func_global_8[] = { 251 LOAD_MODEL_FROM_GEO(MODEL_SPINDRIFT, spindrift_geo), 252 LOAD_MODEL_FROM_GEO(MODEL_MR_BLIZZARD_HIDDEN, mr_blizzard_hidden_geo), 253 LOAD_MODEL_FROM_GEO(MODEL_MR_BLIZZARD, mr_blizzard_geo), 254 LOAD_MODEL_FROM_GEO(MODEL_PENGUIN, penguin_geo), 255 RETURN(), 256 }; 257 258 const LevelScript script_func_global_9[] = { 259 LOAD_MODEL_FROM_DL (MODEL_CAP_SWITCH_EXCLAMATION, cap_switch_exclamation_seg5_dl_05002E00, LAYER_ALPHA), 260 LOAD_MODEL_FROM_GEO(MODEL_CAP_SWITCH, cap_switch_geo), 261 LOAD_MODEL_FROM_DL (MODEL_CAP_SWITCH_BASE, cap_switch_base_seg5_dl_05003120, LAYER_OPAQUE), 262 RETURN(), 263 }; 264 265 const LevelScript script_func_global_10[] = { 266 LOAD_MODEL_FROM_GEO(MODEL_BOO, boo_geo), 267 LOAD_MODEL_FROM_GEO(MODEL_BETA_BOO_KEY, small_key_geo), 268 LOAD_MODEL_FROM_GEO(MODEL_HAUNTED_CHAIR, haunted_chair_geo), 269 LOAD_MODEL_FROM_GEO(MODEL_MAD_PIANO, mad_piano_geo), 270 LOAD_MODEL_FROM_GEO(MODEL_BOOKEND_PART, bookend_part_geo), 271 LOAD_MODEL_FROM_GEO(MODEL_BOOKEND, bookend_geo), 272 LOAD_MODEL_FROM_GEO(MODEL_HAUNTED_CAGE, haunted_cage_geo), 273 RETURN(), 274 }; 275 276 const LevelScript script_func_global_11[] = { 277 LOAD_MODEL_FROM_GEO(MODEL_BIRDS, birds_geo), 278 LOAD_MODEL_FROM_GEO(MODEL_PEACH, peach_geo), 279 LOAD_MODEL_FROM_GEO(MODEL_YOSHI, yoshi_geo), 280 RETURN(), 281 }; 282 283 const LevelScript script_func_global_12[] = { 284 LOAD_MODEL_FROM_GEO(MODEL_ENEMY_LAKITU, enemy_lakitu_geo), 285 LOAD_MODEL_FROM_GEO(MODEL_SPINY_BALL, spiny_ball_geo), 286 LOAD_MODEL_FROM_GEO(MODEL_SPINY, spiny_geo), 287 LOAD_MODEL_FROM_GEO(MODEL_WIGGLER_HEAD, wiggler_head_geo), 288 LOAD_MODEL_FROM_GEO(MODEL_WIGGLER_BODY, wiggler_body_geo), 289 LOAD_MODEL_FROM_GEO(MODEL_BUBBA, bubba_geo), 290 RETURN(), 291 }; 292 293 const LevelScript script_func_global_13[] = { 294 LOAD_MODEL_FROM_GEO(MODEL_BOWSER, bowser_geo), 295 LOAD_MODEL_FROM_GEO(MODEL_BOWSER_BOMB_CHILD_OBJ, bowser_bomb_geo), 296 LOAD_MODEL_FROM_GEO(MODEL_BOWSER_BOMB, bowser_bomb_geo), 297 LOAD_MODEL_FROM_GEO(MODEL_BOWSER_SMOKE, bowser_impact_smoke_geo), 298 LOAD_MODEL_FROM_GEO(MODEL_BOWSER_FLAMES, bowser_flames_geo), 299 LOAD_MODEL_FROM_GEO(MODEL_BOWSER_WAVE, invisible_bowser_accessory_geo), 300 LOAD_MODEL_FROM_GEO(MODEL_BOWSER_NO_SHADOW, bowser_geo_no_shadow), 301 RETURN(), 302 }; 303 304 const LevelScript script_func_global_14[] = { 305 LOAD_MODEL_FROM_GEO(MODEL_BUB, bub_geo), 306 LOAD_MODEL_FROM_GEO(MODEL_TREASURE_CHEST_BASE, treasure_chest_base_geo), 307 LOAD_MODEL_FROM_GEO(MODEL_TREASURE_CHEST_LID, treasure_chest_lid_geo), 308 LOAD_MODEL_FROM_GEO(MODEL_CYAN_FISH, cyan_fish_geo), 309 LOAD_MODEL_FROM_GEO(MODEL_WATER_RING, water_ring_geo), 310 LOAD_MODEL_FROM_GEO(MODEL_WATER_MINE, water_mine_geo), 311 LOAD_MODEL_FROM_GEO(MODEL_SEAWEED, seaweed_geo), 312 LOAD_MODEL_FROM_GEO(MODEL_SKEETER, skeeter_geo), 313 RETURN(), 314 }; 315 316 const LevelScript script_func_global_15[] = { 317 LOAD_MODEL_FROM_GEO(MODEL_PIRANHA_PLANT, piranha_plant_geo), 318 LOAD_MODEL_FROM_GEO(MODEL_WHOMP, whomp_geo), 319 LOAD_MODEL_FROM_GEO(MODEL_KOOPA_WITH_SHELL, koopa_with_shell_geo), 320 LOAD_MODEL_FROM_GEO(MODEL_KOOPA_WITHOUT_SHELL, koopa_without_shell_geo), 321 LOAD_MODEL_FROM_GEO(MODEL_METALLIC_BALL, metallic_ball_geo), 322 LOAD_MODEL_FROM_GEO(MODEL_CHAIN_CHOMP, chain_chomp_geo), 323 LOAD_MODEL_FROM_GEO(MODEL_KOOPA_FLAG, koopa_flag_geo), 324 LOAD_MODEL_FROM_GEO(MODEL_WOODEN_POST, wooden_post_geo), 325 RETURN(), 326 }; 327 328 const LevelScript script_func_global_16[] = { 329 LOAD_MODEL_FROM_GEO(MODEL_MIPS, mips_geo), 330 LOAD_MODEL_FROM_GEO(MODEL_BOO_CASTLE, boo_castle_geo), 331 LOAD_MODEL_FROM_GEO(MODEL_LAKITU, lakitu_geo), 332 LOAD_MODEL_FROM_GEO(MODEL_TOAD, toad_geo), 333 RETURN(), 334 }; 335 336 const LevelScript script_func_global_17[] = { 337 LOAD_MODEL_FROM_GEO(MODEL_CHILL_BULLY, chilly_chief_geo), 338 LOAD_MODEL_FROM_GEO(MODEL_BIG_CHILL_BULLY, chilly_chief_big_geo), 339 LOAD_MODEL_FROM_GEO(MODEL_MONEYBAG, moneybag_geo), 340 RETURN(), 341 }; 342 343 const LevelScript script_func_global_18[] = { 344 LOAD_MODEL_FROM_GEO(MODEL_SWOOP, swoop_geo), 345 LOAD_MODEL_FROM_GEO(MODEL_SCUTTLEBUG, scuttlebug_geo), 346 LOAD_MODEL_FROM_GEO(MODEL_MR_I_IRIS, mr_i_iris_geo), 347 LOAD_MODEL_FROM_GEO(MODEL_MR_I, mr_i_geo), 348 LOAD_MODEL_FROM_GEO(MODEL_DORRIE, dorrie_geo), 349 LOAD_MODEL_FROM_GEO(MODEL_SNUFIT, snufit_geo), 350 RETURN(), 351 };