sm64

A Super Mario 64 decompilation
Log | Files | Refs | README | LICENSE

header.h (1329B)


      1 #ifndef SL_HEADER_H
      2 #define SL_HEADER_H
      3 
      4 #include "types.h"
      5 #include "game/moving_texture.h"
      6 
      7 // geo
      8 extern const GeoLayout sl_geo_000360[];
      9 extern const GeoLayout sl_geo_000378[];
     10 extern const GeoLayout sl_geo_000390[];
     11 extern const GeoLayout sl_geo_0003A8[];
     12 extern const GeoLayout sl_geo_000484[];
     13 
     14 // leveldata
     15 extern const Gfx sl_seg7_dl_07005478[];
     16 extern const Gfx sl_seg7_dl_070056B0[];
     17 extern const Gfx sl_seg7_dl_070073D0[];
     18 extern const Gfx sl_seg7_dl_07007880[];
     19 extern const Gfx sl_seg7_dl_070088B0[];
     20 extern const Gfx sl_seg7_dl_07008D58[];
     21 extern const Gfx sl_seg7_dl_0700A5A0[];
     22 extern const Gfx sl_seg7_dl_0700A780[];
     23 extern const Gfx sl_seg7_dl_0700A890[];
     24 extern const Gfx sl_seg7_dl_0700A980[];
     25 extern const Gfx sl_seg7_dl_0700BAE8[];
     26 extern const Gfx sl_seg7_dl_0700BCF8[];
     27 extern const Gfx sl_seg7_dl_0700C9E8[];
     28 extern const Gfx sl_seg7_dl_0700CB58[];
     29 extern const Collision sl_seg7_area_1_collision[];
     30 extern const MacroObject sl_seg7_area_1_macro_objs[];
     31 extern const Collision sl_seg7_collision_sliding_snow_mound[];
     32 extern const Collision sl_seg7_collision_pound_explodes[];
     33 extern const Collision sl_seg7_area_2_collision[];
     34 extern const MacroObject sl_seg7_area_2_macro_objs[];
     35 extern const struct MovtexQuadCollection sl_movtex_water[];
     36 
     37 // script
     38 extern const LevelScript level_sl_entry[];
     39 
     40 #endif