header.h (1329B)
1 #ifndef SL_HEADER_H 2 #define SL_HEADER_H 3 4 #include "types.h" 5 #include "game/moving_texture.h" 6 7 // geo 8 extern const GeoLayout sl_geo_000360[]; 9 extern const GeoLayout sl_geo_000378[]; 10 extern const GeoLayout sl_geo_000390[]; 11 extern const GeoLayout sl_geo_0003A8[]; 12 extern const GeoLayout sl_geo_000484[]; 13 14 // leveldata 15 extern const Gfx sl_seg7_dl_07005478[]; 16 extern const Gfx sl_seg7_dl_070056B0[]; 17 extern const Gfx sl_seg7_dl_070073D0[]; 18 extern const Gfx sl_seg7_dl_07007880[]; 19 extern const Gfx sl_seg7_dl_070088B0[]; 20 extern const Gfx sl_seg7_dl_07008D58[]; 21 extern const Gfx sl_seg7_dl_0700A5A0[]; 22 extern const Gfx sl_seg7_dl_0700A780[]; 23 extern const Gfx sl_seg7_dl_0700A890[]; 24 extern const Gfx sl_seg7_dl_0700A980[]; 25 extern const Gfx sl_seg7_dl_0700BAE8[]; 26 extern const Gfx sl_seg7_dl_0700BCF8[]; 27 extern const Gfx sl_seg7_dl_0700C9E8[]; 28 extern const Gfx sl_seg7_dl_0700CB58[]; 29 extern const Collision sl_seg7_area_1_collision[]; 30 extern const MacroObject sl_seg7_area_1_macro_objs[]; 31 extern const Collision sl_seg7_collision_sliding_snow_mound[]; 32 extern const Collision sl_seg7_collision_pound_explodes[]; 33 extern const Collision sl_seg7_area_2_collision[]; 34 extern const MacroObject sl_seg7_area_2_macro_objs[]; 35 extern const struct MovtexQuadCollection sl_movtex_water[]; 36 37 // script 38 extern const LevelScript level_sl_entry[]; 39 40 #endif