sm64

A Super Mario 64 decompilation
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model.inc.c (2067B)


      1 // 0x0700A7F0 - 0x0700A808
      2 static const Lights1 sl_seg7_lights_0700A7F0 = gdSPDefLights1(
      3     0x7f, 0x7f, 0x7f,
      4     0xff, 0xff, 0xff, 0x28, 0x28, 0x28
      5 );
      6 
      7 // 0x0700A808 - 0x0700A848
      8 static const Vtx sl_seg7_vertex_0700A808[] = {
      9     {{{  -101,      0,    102}, 0, {   734,    734}, {0x00, 0x7f, 0x00, 0xff}}},
     10     {{{   102,      0,    102}, 0, {   734,    224}, {0x00, 0x7f, 0x00, 0xff}}},
     11     {{{  -101,      0,   -101}, 0, {   224,    734}, {0x00, 0x7f, 0x00, 0xff}}},
     12     {{{   102,      0,   -101}, 0, {   224,    224}, {0x00, 0x7f, 0x00, 0xff}}},
     13 };
     14 
     15 // 0x0700A848 - 0x0700A890
     16 static const Gfx sl_seg7_dl_0700A848[] = {
     17     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sl_seg7_texture_07001000),
     18     gsDPLoadSync(),
     19     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
     20     gsSPLight(&sl_seg7_lights_0700A7F0.l, 1),
     21     gsSPLight(&sl_seg7_lights_0700A7F0.a, 2),
     22     gsSPVertex(sl_seg7_vertex_0700A808, 4, 0),
     23     gsSP2Triangles( 0,  1,  2, 0x0,  1,  3,  2, 0x0),
     24     gsSPEndDisplayList(),
     25 };
     26 
     27 // 0x0700A890 - 0x0700A910
     28 const Gfx sl_seg7_dl_0700A890[] = {
     29     gsDPPipeSync(),
     30     gsDPSetEnvColor(255, 255, 255, 100),
     31     gsDPSetCombineMode(G_CC_MODULATERGBFADE, G_CC_MODULATERGBFADE),
     32     gsSPClearGeometryMode(G_SHADING_SMOOTH),
     33     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
     34     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
     35     gsDPTileSync(),
     36     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
     37     gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
     38     gsSPDisplayList(sl_seg7_dl_0700A848),
     39     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
     40     gsDPPipeSync(),
     41     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
     42     gsSPSetGeometryMode(G_SHADING_SMOOTH),
     43     gsDPSetEnvColor(255, 255, 255, 255),
     44     gsSPEndDisplayList(),
     45 };