model.inc.c (2067B)
1 // 0x0700A7F0 - 0x0700A808 2 static const Lights1 sl_seg7_lights_0700A7F0 = gdSPDefLights1( 3 0x7f, 0x7f, 0x7f, 4 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 5 ); 6 7 // 0x0700A808 - 0x0700A848 8 static const Vtx sl_seg7_vertex_0700A808[] = { 9 {{{ -101, 0, 102}, 0, { 734, 734}, {0x00, 0x7f, 0x00, 0xff}}}, 10 {{{ 102, 0, 102}, 0, { 734, 224}, {0x00, 0x7f, 0x00, 0xff}}}, 11 {{{ -101, 0, -101}, 0, { 224, 734}, {0x00, 0x7f, 0x00, 0xff}}}, 12 {{{ 102, 0, -101}, 0, { 224, 224}, {0x00, 0x7f, 0x00, 0xff}}}, 13 }; 14 15 // 0x0700A848 - 0x0700A890 16 static const Gfx sl_seg7_dl_0700A848[] = { 17 gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sl_seg7_texture_07001000), 18 gsDPLoadSync(), 19 gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), 20 gsSPLight(&sl_seg7_lights_0700A7F0.l, 1), 21 gsSPLight(&sl_seg7_lights_0700A7F0.a, 2), 22 gsSPVertex(sl_seg7_vertex_0700A808, 4, 0), 23 gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0), 24 gsSPEndDisplayList(), 25 }; 26 27 // 0x0700A890 - 0x0700A910 28 const Gfx sl_seg7_dl_0700A890[] = { 29 gsDPPipeSync(), 30 gsDPSetEnvColor(255, 255, 255, 100), 31 gsDPSetCombineMode(G_CC_MODULATERGBFADE, G_CC_MODULATERGBFADE), 32 gsSPClearGeometryMode(G_SHADING_SMOOTH), 33 gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), 34 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), 35 gsDPTileSync(), 36 gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), 37 gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), 38 gsSPDisplayList(sl_seg7_dl_0700A848), 39 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), 40 gsDPPipeSync(), 41 gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), 42 gsSPSetGeometryMode(G_SHADING_SMOOTH), 43 gsDPSetEnvColor(255, 255, 255, 255), 44 gsSPEndDisplayList(), 45 };