sm64

A Super Mario 64 decompilation
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geo.inc.c (468B)


      1 // 0x0E0005D8
      2 const GeoLayout ssl_geo_0005D8[] = {
      3     GEO_CULLING_RADIUS(2000),
      4     GEO_OPEN_NODE(),
      5         GEO_RENDER_RANGE(-1000, 4000),
      6         GEO_OPEN_NODE(),
      7             GEO_ASM(0x802, geo_movtex_draw_colored_2_no_update),
      8         GEO_CLOSE_NODE(),
      9         GEO_RENDER_RANGE(4000, 12800),
     10         GEO_OPEN_NODE(),
     11             GEO_DISPLAY_LIST(LAYER_OPAQUE, ssl_dl_pyramid_quicksand_pit_static),
     12         GEO_CLOSE_NODE(),
     13     GEO_CLOSE_NODE(),
     14     GEO_END(),
     15 };