sm64

A Super Mario 64 decompilation
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geo.inc.c (1399B)


      1 // 0x0E0007CC
      2 const GeoLayout ssl_geo_0007CC[] = {
      3     GEO_NODE_SCREEN_AREA(10, SCREEN_WIDTH/2, SCREEN_HEIGHT/2, SCREEN_WIDTH/2, SCREEN_HEIGHT/2),
      4     GEO_OPEN_NODE(),
      5         GEO_ZBUFFER(0),
      6         GEO_OPEN_NODE(),
      7             GEO_NODE_ORTHO(100),
      8             GEO_OPEN_NODE(),
      9                 GEO_BACKGROUND_COLOR(0x0001),
     10             GEO_CLOSE_NODE(),
     11         GEO_CLOSE_NODE(),
     12         GEO_ZBUFFER(1),
     13         GEO_OPEN_NODE(),
     14             GEO_CAMERA_FRUSTUM_WITH_FUNC(45, 100, 12800, geo_camera_fov),
     15             GEO_OPEN_NODE(),
     16                 GEO_CAMERA(4, 0, 2000, 6000, 0, 0, 0, geo_camera_main),
     17                 GEO_OPEN_NODE(),
     18                     GEO_DISPLAY_LIST(LAYER_OPAQUE, ssl_seg7_dl_0701EE80),
     19                     GEO_DISPLAY_LIST(LAYER_ALPHA, ssl_seg7_dl_0701F920),
     20                     GEO_DISPLAY_LIST(LAYER_TRANSPARENT_DECAL, ssl_seg7_dl_0701FCE0),
     21                     GEO_ASM(0x802, geo_movtex_update_horizontal),
     22                     GEO_ASM(   0, geo_movtex_pause_control),
     23                     GEO_ASM(0x801, geo_movtex_draw_nocolor),
     24                     GEO_ASM(0x802, geo_movtex_draw_nocolor),
     25                     GEO_ASM(0x803, geo_movtex_draw_nocolor),
     26                     GEO_RENDER_OBJ(),
     27                     GEO_ASM(   0, geo_envfx_main),
     28                 GEO_CLOSE_NODE(),
     29             GEO_CLOSE_NODE(),
     30         GEO_CLOSE_NODE(),
     31     GEO_CLOSE_NODE(),
     32     GEO_END(),
     33 };